Search Issue Tracker
Duplicate
Votes
0
Found in
2017.3.0b5
Issue ID
962022
Regression
Yes
Unity Editor crashed in QuantisedMatrixHash after deleting the speed tree asset when the tree is already painted on the terrain
To reproduce:
1. Open the project, attached by the tester (terrainTreeBug.zip)
2. Open the "scene" scene
3. Delete Tree prefab from the Project
Expected: the Editor doesn't crash when the tree asset is painted on the terrain and then removed
Reproduced in 2017.2.0a4, 2017.2.0f3, 2017.3.0b5, 2017.3.0b6, 2018.1.0a1
Did not reproduce in 2017.1.2p2, 2017.2.0a3
Regression introduced in 2017.2.0a4
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- UI Builder can't set a background image to a sprite from a multi-sprite spritesheet in the Resources folder
- Light2D freeform does not render the internal part when rendered in certain shapes
- Using AddCopyPass causes an incorrect merging of passes.
- Negative Enum value is not pasted correctly when copying from another array
- Silent Crash when generating Lightmap UVs for a model with a large object scale
This is a duplicate of issue #946550