Search Issue Tracker
Duplicate
Votes
0
Found in
2017.3.0b5
Issue ID
962022
Regression
Yes
Unity Editor crashed in QuantisedMatrixHash after deleting the speed tree asset when the tree is already painted on the terrain
To reproduce:
1. Open the project, attached by the tester (terrainTreeBug.zip)
2. Open the "scene" scene
3. Delete Tree prefab from the Project
Expected: the Editor doesn't crash when the tree asset is painted on the terrain and then removed
Reproduced in 2017.2.0a4, 2017.2.0f3, 2017.3.0b5, 2017.3.0b6, 2018.1.0a1
Did not reproduce in 2017.1.2p2, 2017.2.0a3
Regression introduced in 2017.2.0a4
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Only one project opens when quickly launching two projects from Unity Hub
- 2 lights are rendered when 8 lights exist and using Custom Lighting Shader Graph with Forward or Deferred rendering
- Font size changes the letter spacing when a custom Text Style with a defined font size is used on bolded text
- Downloads fail with ETIMEDOUT when using proxy environment variables
- Unused separation line is used in the Prefab Context Menu when right clicking child Prefabs
This is a duplicate of issue #946550