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Fixed in 2018.2.2f1
Votes
5
Found in
2017.1.1f1
Issue ID
962043
Regression
No
Default argument value makes the Editor recognize a script as not valid
To reproduce:
1. Open the project, attached by the tester (defaultArgsBug.zip)
2. Open the "scene" scene
3. Select the obj game object in the hierarchy and see that Z script is recognized as valid script
4. Open the Z script and add default value to the testMethod's string a argument in the class Y
5. Return to the Editor and wait for compilation to end
6. Select the game object again and observe how script is not recognized anymore
Expected: default argument value doesn't have an influence on whether the script is valid or not
Reproduced in 5.5.5p1, 5.6.4p1, 2017.1.1f1, 2017.1.2p2, 2017.2.0p1, 2017.3.0b6, 2018.1.0a1
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TylerVezina
Mar 08, 2018 13:03
I ran into the same issue. The following script exhibits this issue; removing the default value fixes the script, and so does removing the namespace:
using UnityEngine;
namespace Fake
{
public class NotComponent
{
public void Something(bool value = true) { }
}
public class Test : MonoBehaviour { }
}