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[macOS] [High Sierra] A new instance of MonoDevelop is opened every time...
When a script is opened using MonoDevelop (double click in Asset tab on a script), every time a new instance of MonoDevelop is creat... Read more
[Regression] Standalone built game crashes when Direct3D12 is the first ...
How to reproduce:1. Download attached project file and open "Test" Scene2. Build game on Standalone3. Launch game on Windows 7/10 wi... Read more
Windows Standalone player (exe) has no product version/file version in p...
To reproduce:1) Create new project2) Build Windows Standalone build3) Open up properties of built player's .exe4) Go to 'Details' ta... Read more
Game Objects are sorted incorrectly when drawn with Handles.DrawCamera()...
To reproduce:1. Open attached project;2. Open "test" scene;3. Make sure Allow HDR is enabled on the "Main Camera";4. Make sure Light... Read more
[iOS][UI] Dropdown list clips through the edge of the screen in Portrait...
Steps to reproduce:1) Open the attached project.2) Build for iOS.3) Run on an iPad Air.4) Push the colored button while in Portrait ... Read more
Crash in BuildAudioMixerConstant when undoing duplication of mixer group
To reproduce:1. Create Audio Mixer2. Add new group to Master group3. Add another new group to the previous group (Group hierarchy sh... Read more
Scene becomes dirty after pressing apply on the prefab without making an...
To reproduce:1. Open a new project2. Created a game object in the Hierarchy3. Make a prefab out of it4. Select the prefab in the Hie... Read more
Having the self- and inter- collision gizmos visible lowers performance ...
How to reproduce: 1. Open any (new) project2. Create a Sphere primitive3. Attach a Cloth component to it4. Select the Self-/Inter- c... Read more
Scene view becomes gray when changing Mesh after painting Cloth Self-Col...
Scene view becomes gray when changing Mesh in "Skinned Mesh Renderer" after painting Cloth Self-Collision in Play mode, Console will... Read more
Selecting a Mesh in the Skinned Mesh Renderer with a Cloth attached caus...
1. Open any (new) project2. Create a Plane gameobject3. Attach a Cloth component to the Plane4. Remove the Mesh Renderer component f... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS