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[macOS] Nimbus controllers don't work on macOS
Reproduction steps: 1. Download and open the https://github.com/UnityTechnologies/AngryBots2 project 2. Enter "Play" mode 3. Attempt... Read more
Material.SetPass sometimes doesn't cache results on DX9
Steps to reproduce: 1) Download attached project 'Preloading.zip' and open in Unity. Note: Make sure that Graphics API is set to Di... Read more
Profiling coroutines hides half of its work under Overhead
Steps to reproduce: 1. open attached "Coroutines.zip" 2. play scene "M" with profiler open - Scene has a script that does some Coro... Read more
[Unity Remote] Touch input blocks mouse input resulting the incorrect mo...
Steps to reproduce: 1) Download attached project 'PointerBug.zip' and open in Unity. 2) Open scene 'Test'. 3) Connect Android devi... Read more
GUILayout items placed in an area that was reserved by GUILayoutUtility...
Steps to reproduce. 1. Open my attached project "case_814677-EditorTween". 2. Observe script "GUIscr". 3. Press play button. Expect... Read more
Crash when changing to layout which scripted window was deleted
Steps to reproduce(or just watch user's attached gif ): 1. Open my project "OpenMe". 2. Expand "Window" tab and select "SomeWindow".... Read more
[Image] RenderTexture displays wrong image for one frame if image initia...
Steps to reproduce: 1. Open attached project "bug_image_fill_bug.rar" 2. Open scene "BugFill" 3. Make sure that "Error pause" is en... Read more
[VR Graphics] Background Cameras Lose HDR in VR Mode
Steps to reproduce: 1. Download and open attached project "testProject.zip" 2. Make sure VR mode is on in player settings 3. Open sc... Read more
[VR] Canvas should not lag behind when attached to a spatially tracked o...
Verified FIXED with 2017.3.0b6 and SteamVR 1.2.2 Steps to reproduce: 1. Download and open attached project "FloatingCanvas.zip" 2.... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [HDRP] Game view renders artifacts when Camera's Component "Post Anti-aliasing" is set to "TAA" and Dynamic Resolution's "Forced Screen Percentage" is changed
- A deactivated Prefab's name color becomes white when a GameObject in the scene is deactivated
- The Game view becomes blank when using Frame Debugger with MSAA and Texture binding enabled in Play Mode
- NullReferenceException is thrown when changing the Inspector preview selection
- The build size is larger when Models have Animation Type set to Generic