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[Mac] Dragging "Bone" To "Ragdoll", doesn't always set it/"Bone" hovers ...
Reproduction Steps: 1. Open "MinimalRepro.zip" project 2. Open "SoldierFreeScene.zip" scene 3. "GameObject" -> "3D Object" -> "Ragd... Read more
Unity crashes when Marshal.StructureToPtr is used
How to reproduce: 1. Download attached project 2. Open "111" Scene 3. Press Play Expected result: Unity should not crash Actual re... Read more
Incorrect CSS style definition in WebGL build causes top part of build t...
Steps to reproduce: 1. Build any project on WebGL 2. Run the build 3. Resize the window so that the build area doesn't fit verticall... Read more
[ReflectionProbe] Exception thrown when the background color is modified
Steps for reproduction: 1) Download the project and change background color of reflection probe in scene `test` OR 1) Create a new s... Read more
Updating a Skinned Mesh Renderer that is only rendered by a Command Buff...
Steps to reproduce: 1. Open attached project 2. Go into play mode 3. In the scene view look at another point in which the soldier is... Read more
UI "Fullscreen" checkbox becomes unresponsive after being used twice
Reproduction steps: 1. Open "FullscreenBug.zip" project 2. Build and launch Application 3. Click the "Fullscreen" Checkbox (Notice ... Read more
[Regression] Child Game Objects appear in wrong positions when one of th...
To reproduce: 1. Open the "Scene" scene in the user-provided project 2. Expand the "Layout Group" in the Hierarchy 3. Disable and re... Read more
[Windows][TextureImporter] dds texture produces line artifacts
To reproduce: 1. Create new project 2. Add the attached "rgbtest.dds" file into the Assets folder Desired outcome: Image colours ... Read more
Font.textureRebuilt does not always get called when textures are generated
Issue: the texture atlas is being regenerated by seeing the textures on screen. But when both textures are generated, only one callb... Read more
Editor crashes in physx::Scb::Cloth::wakeUp when network destroys object...
To reproduce: 1. Open 2 instances of the attached build (see link in the edit) 2. In one instance, press Play, Create and enter the... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Asset creation in the Project Browser is not always undone/inconsistent when the undo shortcut is pressed right after creating an asset
- JobTempAlloc memory leak warning is thrown when the Player is shut down
- Graphics State Collection warm-up does not work when using with Addressables Shaders
- "Baked Shadow Radius" field is visible but inactive when when the Shadow Type is set to "Hard Shadows" under the Light Component
- Crash on OnDemandScheduler::HandleImportWorkerLogs when performing various Unity operations