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Ribbon trail of Sub Emitter does not inherit color from spawning particle
Reproduction steps:1. Open the attached project "testParticles.zip";2. Open the "demo scene";3. Enter a play mode. Expected results:... Read more
Playmode tint is not applied to Service tab
Reproduction steps:1. Create a new project.2. Change play mode tint to any clearly visible color (Edit->Preferences..->Colors-... Read more
Audio group doesn't appear in output selection dialog until new group is...
To reproduce:1. Create Audio Mixer2. Create Audio Group3. Add Audio Source to scene4. Select Output on Audio Source5. Notice that Ne... Read more
Ray hits any GameObject regardless of what LayerMask is passed in
Steps to reproduce:1. Open attached project2. Enter Play Mode3. Move either of the three objects (cube, capsule, sphere) aligned wit... Read more
Play Mode error: TerrainData is missing splat texture 1(CliffAlbedoSpecular
Repro: 1.download Terrain Assets from the the Asset Store package: Standard Assets2.make a new terrain object3.add 2 of those textur... Read more
[WSA ]Build and Run does not launch an UWP build when using VS2017 Update 4
Steps to reproduce:1. Create a project2. Switch platform to Windows Store3. Build and Run4. Observe the exception Expected result: B... Read more
Editor crashes PersistentManager::ReadObject when accessing Unity API wi...
Steps to reproduce:1. Download attached project2. Closed project Results: Editor crashes when closing it Reproduced with: 2018.1.0a2... Read more
Changes can not be undid for edited object after using Revert to Prefab
To reproduce: 1. Create a new Unity project.2. Create a Cube object in the scene.3. Make it a prefab.4. Modify some values of the cu... Read more
[Regression] Playback of multiple Videos (.webm) freezes Unity Editor
How to reproduce:1. Download attached project file and open "Tests" Scene2. Enter Play Mode3. In Scene Window select one of Raw Imag... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS