Search Issue Tracker
By Design
Votes
0
Found in
2017.2.0f3
Issue ID
964349
Regression
No
Ray hits any GameObject regardless of what LayerMask is passed in
Steps to reproduce:
1. Open attached project
2. Enter Play Mode
3. Move either of the three objects (cube, capsule, sphere) aligned with the black ray in front of the ray's source
Actual result: the ray hits whichever object that is closest to it (hitrayissue.mp4)
Expected result: the ray hits only the object in a corresponding Layer
Note 1: the script being used is Raycaster.
Note 2: the layer mask is set via a public variable in the script using the Inspector
Note 3: all three objects are in different layers, the one used as a Layer mask in the attached project is for Layer3
Reproducible on: 5.6.1f1, 2017.2.0f3 , 2018.1.0a3
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Sampling a texture using an HLSL file throws shader errors and the code does not compile
- "Graphics.CopyTexture called with null source texture" error when Base Camera of an Overlay Camera is removed with DX11 Graphics API and Compatibility Mode enabled
- WebGL sends wrong value with large numbers when SendMessage function is used
- Errors and warnings are thrown after installing Visual Effect Graph Learning Samples
- Add Behaviour dropdown has a part in which the dropdown outline is cut out when the Add Behaviour dropdown is opened
Add comment