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GL.IssuePluginEvent freezes the Editor on second launch with C# .NET 4.6...
Steps to reproduce: 1. Open the attached project 2. Open the test scene 3. Play the scene 4. Stop the scene 5. Play the scene 6. Obs... Read more
Tick indicating active tilemap in Tile Palette does not update
Tick indicating active tilemap in Tile Palette does not update 1. Open attached project, open scene "1" 2. Window > Tile Palette 3.... Read more
ShadowMask is not displayed in Frame Debugger(Light.alreadyLightmapped c...
Reproduction steps: 1. Download project "teststaticSmall.zip" and open in Unity 2. Select scene "LightMapTest" 3. Enable Play mode 4... Read more
[Mac] Dragging "Bone" To "Ragdoll", doesn't always set it/"Bone" hovers ...
Reproduction Steps: 1. Open "MinimalRepro.zip" project 2. Open "SoldierFreeScene.zip" scene 3. "GameObject" -> "3D Object" -> "Ragd... Read more
Unity crashes when Marshal.StructureToPtr is used
How to reproduce: 1. Download attached project 2. Open "111" Scene 3. Press Play Expected result: Unity should not crash Actual re... Read more
Incorrect CSS style definition in WebGL build causes top part of build t...
Steps to reproduce: 1. Build any project on WebGL 2. Run the build 3. Resize the window so that the build area doesn't fit verticall... Read more
[ReflectionProbe] Exception thrown when the background color is modified
Steps for reproduction: 1) Download the project and change background color of reflection probe in scene `test` OR 1) Create a new s... Read more
Updating a Skinned Mesh Renderer that is only rendered by a Command Buff...
Steps to reproduce: 1. Open attached project 2. Go into play mode 3. In the scene view look at another point in which the soldier is... Read more
UI "Fullscreen" checkbox becomes unresponsive after being used twice
Reproduction steps: 1. Open "FullscreenBug.zip" project 2. Build and launch Application 3. Click the "Fullscreen" Checkbox (Notice ... Read more
[Regression] Child Game Objects appear in wrong positions when one of th...
To reproduce: 1. Open the "Scene" scene in the user-provided project 2. Expand the "Layout Group" in the Hierarchy 3. Disable and re... Read more
All about bugs
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Latest issues
- GameObject is not being rendered through render texture when Upscaling Filter is set to Spatial-Temporal Post-Processing and Alpha processing is enabled
- [Android] The external monitor does not display a secondary display when the monitor is reconnected in the Player
- Layer render order is not respected inside the Android Player when using GPU Resident Drawer.
- “You are not using the recommended Android NDK, versions other than 27.2.12479018 are not officially supported.” warning is still displayed when Android SDK is set to the correct NDK version manually
- OnWillSaveAssets receives an empty paths array when saving a new Scene