Search Issue Tracker
Won't Fix
Votes
0
Found in
2017.1.0f3
Issue ID
946766
Regression
No
[CommandBuffers] Parts of decals drawn in BeforeLighting are cut off when covered by a shadow
How to reproduce:
1. Open user's attached project
2. Go to DefferedDecals
3. Open "_DefferedDecals" scene
4. Switch to Game view
Expected result: Decal is visible when in the shadow
Actual result: Part of decal which is in the shadow is cut off
Reproduced with: 5.6.3p1, 2017.1.1f1, 2017.2.0b10, 2017.3.0a6
Note: When turning another directional light on, the decal only vanishes where 2 shadows overlap
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Standalone Player crashes with "TDerived GetOrLoad<TDerived>() where TDerived : T" when IL2CPP Code generation is set to "Faster (smaller) Builds"
- IndexOutOfRangeException and InvalidOperationException when logging XML string
- Script missing in "Assets/Settings/Mobile_Renderer/GlobalVolumeFeature" of "com.unity.template.urp-blank" template
- “Font Asset Creator - Error Code [Invalid_File_Structure]…“ error is logged when generating Font Assets from fonts with meta files from previous Editor versions
- Input.mousePosition returns (NaN, NaN, 0.00) when Scene view is opened
Add comment