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Menu.SetChecked, Check mark will still appear the first time in Project ...
How to reproduce:1. Download attached project file2. Right click on "a" folder in Project Window (Notice that "Test" method is not s... Read more
[iOS] Backbuffer has the correct information, but it is never getting pr...
Reproduction steps:1. Open the attached project (09/08/2017 4:09 PM) (OwnCloud link) (2.5 GB).2. Open the custom builder through the... Read more
Editor crashes at BackupState::FileToMemoryID::operator() when importing...
Steps to reproduce:1. Download 948532_repro.unitypackage from cloud2. Create new project3. Import package Results: Editor crashes wh... Read more
Setting PlayerSettings.MTRendering through editor script does not update...
To reproduce: 1. Download and open attached "repro948496.zip" project.2. Go to Menu ->Function ->Bug to trigger the script.3. ... Read more
GO selection automatically reset to root selection when picking another ...
2D sprite hierarchy selection reset to root selection each time your trying to pick another GO within the hierarchy Read more
UI Image does not block button Raycast if it is its child
To reproduce:1. Open attached Unity project "BugTest.zip"2. Open "Test" scene3. Go into Play mode4. Click on the green image5. Click... Read more
[ComputeShader] Invalid buffer count while Dispatching Indirectly
Reproduction steps: 1. Open "IndirectBug.zip" project2. Open "TestScene" scene3. Enter Play Mode4. See "Pre Count" and "Post Count" ... Read more
[Metal] Crash in _pthread_kill when using CommandBuffer.GetTemporaryRT o...
How to reproduce:1. Open the attached "CrashMetal" project and "ShowcaseSceneContactShadows" scene2. Enable "Main Camera" GameObject... Read more
Loading AssetBundle assets one by one with LoadAsset() does not find chi...
To reproduce:1. Open attached Unity project "AssetBundles.zip"2. in the menu bar, click test --> testload3. Observe "public stati... Read more
Editor hangs after several compile loops
How to reproduce:1. Open the attached project2. Open the "EchoWire" scene.3. Press Play, play around a bit.4. Open the "EchoWireBeha... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- “+” button does nothing and has no functionality when clicked in Human Template "Bone Template" list
- Solid gray or black areas are present when using ShaderGraph with Custom Function nodes without manual reimport
- The Multiplayer Play mode tool doesn't see the list of Play Mode scenarios when using 6000.3.x
- Input field does not update when selecting the same input field after previous input was canceled
- No warning thrown when modifying array size while editing multiple objects