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0
votes
Fixed

[AW] Animation clip selection with no game object does not show nested p...

Animation

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Aug 16, 2016

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Version/s:

Repro: 1- Open project in attachment. 2- Open scene 'Untitled'. 3- In the Assets folder, select animation clip 'New Animation' 4- Op... Read more

0
votes
Fixed

[EditorAnalyticsEvents] Backend responds 500 with "circuit breaker is op...

Developer Analytics

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Aug 16, 2016

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Version/s: 5.5.0a5

Back-end gives "circuit breaker is open" error for some events (from same/different sessions). To repro: 1. Run Unity and track o... Read more

8
votes
Fixed

[Android] [System out of memory] App crashes when the mesh asset are pla...

Android

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Aug 16, 2016

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Version/s: 5.4.0f3

Steps to reproduce: 1) Download attached project 'Unity.zip' and open in Unity. 2) Build and run project on a device. 3) ~3s after ... Read more

0
votes
Fixed

[Regression][5.5][Performance] Editor hangs for several seconds when pai...

Terrain

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Aug 16, 2016

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Version/s: 5.5.0a5

Prerequisites: Download 'Free SpeedTree package from Asset Store - https://www.assetstore.unity3d.com/en/#!/content/29170. Steps t... Read more

0
votes
Fixed

[iOS] UnityWebRequest causes a crash when the connection is timing out

iOS

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Aug 16, 2016

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Version/s: 5.3.4f1

Steps to reproduce: 1) Open the attached project. 2) Build for iOS. 3) On the device, connect to a Wifi network and set the DNS to 1... Read more

0
votes
By Design

"Detail Resolution Per Patch" property value does not change amount of d...

Terrain

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Aug 16, 2016

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Version/s: 5.4.0f3

Steps to reproduce: 1. Open "GuffTerrain" project 2. Open "GuffScene" scene 3. Enable Frame Debugger 4. Select TerrainContaienr>Terr... Read more

0
votes
Fixed

[metal/hlslcc/runtime][OSX] Slightly bigger CPU/GPU frame time on OSX Me...

OSX

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Aug 16, 2016

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Version/s: 5.5.0a5

Steps to reproduce: 1. Open attached project 2. Change graphics API to 'Metal' for Mac Standalone 3. Build 'DEMO INFINIGRASS v1.3 U... Read more

0
votes
Fixed

Mesh renderer lines are thicker in 5.4

Graphics - General

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Aug 16, 2016

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Version/s: 5.4.0f3

Steps to reproduce: 1) Open the attached project 2) Go to the scene window 3) Select the cube 4) Observe the collider lines around ... Read more

0
votes
Fixed

[metal/hlslcc/runtime] Bigger CPU/GPU frame time on OSX and iOS Metal bu...

iOS

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Aug 16, 2016

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Version/s: 5.5.0a5

Steps to reproduce: 1. Open attached project 2. Change graphics API to 'Metal' for Mac Standalone 3. Build 'Test' scene 4. Attach t... Read more

0
votes
Fixed

[metal/hlslcc/runtime][OSX] Significant performance regression on OSX Me...

OSX

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Aug 16, 2016

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Version/s: 5.5.0a5

Steps to reproduce: 1. Open attached project 2. Change graphics API to 'Metal' for Mac Standalone 3. Build 'Elements Preview' scene... Read more

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