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0
votes
Fixed

Game/Scene view is not updated after loading scene or adding new TextMes...

Graphics - General

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Jul 24, 2016

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Version/s: 5.4.0f2

To reproduce: 1. Open attached project (repro817041) 2. Open scene 02- Multi-line TextMesh Pro 3. Notice that scene/game view is em... Read more

0
votes
Not Reproducible

[ES 3.0][Adreno 420+] When Fadeout Mip Maps on texture is enabled white ...

Mobile Graphics

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Jul 23, 2016

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Version/s: 5.4.0f1

Reproduction steps: 1. Open the attached project (816993-Repro.zip) 2. Open and play "test" scene 3. Notice that white artifact does... Read more

0
votes
Fixed

Animators are still working beyond the screen while Culling Mode is set ...

Animation

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Jul 23, 2016

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Version/s: 5.4.0f2

How to reproduce: 1. Open the attached project "Case 816950" and a "Test" scene in it. 2. Play the scene and open Stats window. 3. ... Read more

0
votes
Won't Fix

[UNET] playerControllerId values gets overridden for Host

Networking

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Jul 23, 2016

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Version/s: 5.4.0f1

Steps to reproduce: 1. Open attached "UNET.zip" 2. run two instances of the project 3. one as Host other as Client 4. Press BackQuot... Read more

0
votes
By Design

Input Field Caret missing on iOS devices

iOS

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Jul 23, 2016

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Version/s: 5.3.5f1

To reproduce: 1. Open attached project 2. Open the scene "scene" 3. Notice that when you select the text box, the cursor appears 4. ... Read more

0
votes
Postponed

Rescaling broken scene/game view prints out errors when rescaling

UI

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Jul 23, 2016

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Version/s: 5.4.0f1

Steps to reproduce: 1. open attached project 2. rescale one of the windows/tabs (don't change layout) - a lot of errors printed out... Read more

0
votes
Won't Fix

[Mac]Crash occurs when reading bits from a binary file

Scripting

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Jul 22, 2016

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Version/s: 5.3.4f1

[The issue is reproducible on Mac, but not on Windows] Steps to reproduce the issue: 1. Download and open attached project. 2. Open... Read more

0
votes
Fixed

[Instancing/Batching] If shader supports instancing & objects marked sta...

Graphics - General

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Jul 22, 2016

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Version/s: 5.4.0f2

Ideally for objects marked as "static" (including "batching static"), either GPU instancing should work, or static batching should w... Read more

0
votes
Postponed

Incorrect input from Input.GetAxis with 3dconnexion Spacenavigator

Input

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Jul 22, 2016

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Version/s: 5.3.5f1

Reproduction steps: 1. Setup and connect 3dConnextion device. 2. Open and run attached project. 3. Move the object with arrow keys 4... Read more

0
votes
Fixed

Messaging on dialog for "publishing over 5000 files" is confusing

Collab

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Jul 22, 2016

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Version/s:

We've had several customers (no less than 5 that have spoken up) see the following screenshot in regards to a commit only publishing... Read more

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