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0
votes
Duplicate

OnTriggerEnter/OnTriggerExit problem with parent and child

Physics

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Aug 05, 2013

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Version/s: 4.2.0f4

To reproduce: 1. Open project "parentproblem" 2. Open scene "parentproblem" 3. Enter play mode 4. Move player controller into the cu... Read more

1
votes
Not Reproducible

The message "No occlusion data has been baked" is misleading

Camera

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Aug 05, 2013

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Version/s: 4.3.0a3

After the baking progress bar is complete, but before the data info is displayed (at the bottom of the Occlusion window) the info: "... Read more

0
votes
Fixed

The "Set default parameters" button does not work - in Occlusion-Bake tab

Camera

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Aug 05, 2013

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Version/s: 4.3.0a3

Go to the Bake tab, Change the parameters, Click "Set default parameters" button, The parameters are not reset to default values Read more

0
votes
Fixed

Typos in the Occlusion window: Bake tab - see the print

Camera

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Aug 05, 2013

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Version/s: 4.3.0a3

"spesific" - "specific" "if a value if 4" - "if value 4 is chosen" "don't" - "then all the objects...will block visibility and the o... Read more

0
votes
Fixed

Cant create folder with name "Z1" in this current folder

Project Browser/Hierarchy

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Aug 05, 2013

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Version/s: 4.3.0a3

Cant create folder with name "Z1" in this current folder 2) How can we reproduce it using the example you attached 1 Open attached ... Read more

0
votes
Fixed

crash on selecting webcam

Linux

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Aug 05, 2013

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Version/s: 4.2.0f4

-repro: --build attached project for linux --start build on Linux --click "update" --select the found webcam --NOTICE app crashes Read more

5
votes
By Design

Dynamic font broken for Bold variant

Graphics - General

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Aug 04, 2013

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Version/s: 4.2.1f1

To reproduce: 1. Open project NGUI-dynamic-font-test 2. Run scene test 3. Bold version doesn't look right, spacing is messed up and ... Read more

0
votes
Fixed

[Camera] OS X standalone graphics are broken when 1 camera w/ clear flag...

Camera

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Aug 04, 2013

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Version/s: 4.2.1f1

To reproduce: 1. Open NGUI-dynamic-font-test project 2. Open scene test 3. In scene view move one of the labels. 4. In game view yo... Read more

0
votes
Fixed

Shaders with fullforwardshadows render on top of others in deferred (reg...

Graphics - General

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Aug 03, 2013

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Version/s: 4.2.0f4

Shaders with fullforwardshadows directive render on top of other objects when deferred lighting is enabled. Worked in 4.1, stopped w... Read more

0
votes
Not Reproducible

Can't select transparent objects with surface shader when clicking on no...

Scene/Game View

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Aug 02, 2013

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Version/s:

Steps to reproduce : - create a new project - create a cube - create a material and set the shader to Transparent - Diffuse - set t... Read more

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