Search Issue Tracker
Fixed in 2018.1.X
Fixed in 2017.3.X
Votes
0
Found in
Issue ID
950796
Regression
Yes
[WindowsMR][Rendering] - 2017 : Plugging a HMD with a running MR app causes performance to drop from a warning spam
Favro card: https://favro.com/card/c564ede4ed3337f7b17986b6/Uni-39669
If you plug in a MR HMD in while a standalone app is running the app while pause and the MR portal will render the app. However performance will drop from an error spamming the output log about tracking in a D3D app.
Notes:
Acer
D3D = Repro the bug
XAML = The app terminates on initialization
Repro Steps:
1.) Open a MR project
-Requires D3D
-Turn off Full screen (User view)
2.) Disconnect MR HMD
3.) Have MR portal open and waiting for the device
4.) Build the UWP MR app
5.) Open the VS sln and launch the app
6.) Observe the Desktop flat app
7.) Plug in the MR HMD
8.) Observe the MR portal Windows
9.) Activate the presence sensor
Actual:
Apps are not handling starting a MR app without a HMD plugged in, then having a HMD plugged in.
Couldn't find spatial stage - we have to track as though we were stationary for our tracking space type, even though we should be at room-scale!
(Filename: C:\buildslave\unity\build\Runtime/VR/HoloLens/HoloLensWorldManager.cpp Line: 219)
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- AI Assistant upgrade banner's `Open package Manager` link doesn't work
- Sub-asset UI does not refresh when undoing Renderer Feature add or remove actions in a URP Renderer asset
- Scene flickers with a green tint when using Screen Space Ambient Occlusion and Contact Shadows with raytracing
- Scripts with null Components on GameObjects are not removed when calling GameObjectUtility.RemoveMonoBehavioursWithMissingScript
- Color Curve Key values remain visible after changing Curve type
Add comment