Search Issue Tracker
Fixed in 2018.1.X
Votes
5
Found in
2017.1.0f3
Issue ID
950676
Regression
No
[iOS 11] On-screen keyboard disappears when changing device's orientation via script
To reproduce:
1. Open project attached by QA
2. Build it for iOS. Make sure "New Scene" scene is selected in the build settings
3. Launch built project on a device
4. Click on an input field, on-screen keyboard should appear
5. Now change screen orientation by pressing a button on the screen
Expected result: After changing orientation keyboard should remain.
Actual result: Keyboard closes after changing orientation.
Note: This reproduces only when changing orientation via script, changing it physically works as intended.
On iOS 11 after changing device's orientation you won't be able to open keyboard again even after tapping on the Input Field.
Reproduced with: 5.5.0f3, 5.6.3p3, 2017.1.1p2, 2017.2.0f1, 2017.3.0b1
Devices: iPhone 6 iOS 11, iPhone 5s iOS 9.3.3
The issue was on Apple side and now is fixed.
Comments (2)
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [Tile Palette] Sprites not rendering when brush tool "Paint a filled box with active brush" is used for the first time
- Adding available Nodes with longer names in Fragment Context window overflow Fragment Context window in Shader Graph
- "Layer Palette Profile" Asset is automatically applied to the second Terrain but doesn't load any layers
- "Terrain Tools" shortcut conflicts with the Overlays shortcut by default
- Longer Shader Graph Property Reference names breaks VFX Graph Output Particle Node
andlline
Dec 31, 2017 01:20
Tenho o problema acima no UNIT 5.6.4 , O KEYBOARD não aparece no IOS 11, funcionando normal no IOS 10
kognito1
Nov 08, 2017 17:17
This seems fixed (at least in 2017.2.0p1). I suspect a duplicate of https://issuetracker.unity3d.com/issues/ios-cannot-open-url-when-launching-fblogin-through-unity-facebook-sdk-in-portrait-only-autorotate-state .