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[UAAL] Setting up project to be used as a library causes and building ca...
1. Open attached "NativeAndroidApp" with AndroidStudio 2. Try to build and launch on device Expected result - App launches on devic... Read more
[WebGL] Template Custom User Variables are cleared when switching betwee...
Reproduction steps: 1. Open the attached project ("1328657R.zip") 2. Open WebGL Template settings (Project Settings->Player->Resolut... Read more
Collab and Visual Scripting packages throw multiple precompiled assembli...
Reproduction steps: 1. Create a new project 2. Install Visual Scripting and activate Collab in the Project settings 3. Observe multi... Read more
Ads package doesn't build with il2cpp scripting backend
Repro Steps: - Create an empty project, - Add the Ads package, - Set the scripting backend to il2cpp, - Try to build. Expected:... Read more
[VFX Graph] Particles shadows are not correctly displayed when there are...
Reproduction steps: 1. Open the user's attached project and Scene scene 2. In the Scene view, observe the shadows of the VFX 01 and ... Read more
[Enlighten] Server build starts Enlighten worker threads during shutdown
Steps to reproduce: 1. Create a new Unity project 2. Open Build Settings 3. Check the 'Server Build' option 4. Build and Run the pr... Read more
[Shadergraph] Object space normal isn't normalized when the object is sc...
Reproduces in 10.4.0 and above Doesn't reproduce in 7.3.1 Repro steps: 1. Import the attached shadergraph into a project using HDRP ... Read more
[XR][BuiltInRP] Left eye is entirely white on Quest
On Quest a nearly-empty scene using Vulkan and BuiltIn Render Pipeline appears correctly in the right eye but the left eye is entire... Read more
[Android][GLES3] Shading based on the difference between the sampled de...
Repro steps: 1. Open the attached project "repro_1330519" 2. Build and Run on Android Expected: Shading at bottom of particles shou... Read more
Mesh created using PolygonCollider2D.CreateMesh contains gap
Steps to reproduce: 1. Open the attached project 2. Open the "ColliderToMesh" Scene from "Assets" > "Example" folder in the Project ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
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