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ARToolKit asset causes scenes to crash on loading
Repro steps: 1. Open project "Unity-AR-app.zip" 2. Install ARToolKit (from the toolbar) 3. Open "AR-one" scene 4. In Build Settings ... Read more
Text in the preview window unreadable when the window is small
To reproduce: 1. Open a new project 2. Create a blend tree 3. Left click it 4. Notice that text in the preview window of the blend t... Read more
[5.5][Regression] 50% performance drop happens when upgrading project fr...
Steps to repro: 1. Open attached project in Unity 5.4 on Windows; 2. Open 'test' scene; 3. Launch the scene, observe and remember F... Read more
Setting WebGLInput.captureAllKeyboardInput to false makes text in the we...
Reproduction steps: 1. Open the "bug.zip" project 2. Make sure to select the "TestT" WebGL template 3. Build the only scene and run ... Read more
[iOS] OnApplicationPause() gets called twice in a row with the same paus...
When quickly minimizing and restoring an app, OnApplicationPause() gets called twice in a row, followed by two resume calls. Steps ... Read more
[Linux Editor] Game view flickers when previewing splash screen in the E...
Splash screen preview does not work on the Linux Editor. Instead of showing the splash screen effects, the Game window flickers. St... Read more
Crash in ProceduralMaterialData::GetSubstancePackage when opening likely...
I have a test scene for a hi-res terrain with RTP etc. Not much else in the scene at all. The editor crashed suddenly; I believe the... Read more
[VR] The effect of render viewport scale is greater when using single pa...
Setting the render scale to 0.35 with single pass on results in a far 'granier' image than when setting the render scale to 0.35 wit... Read more
[5.5] Default Format field is inactive in Texture import settings
Steps to reproduce: 1. Open project 2. Select sampleTexture file from Assets 3. Check Inspector window's Texture import settings 4. ... Read more
[VR] Multiple cameras with specific target eyes fail to render properly
1. What happened Attempting to setup three cameras (one for each eye + one for the main display) causes issues in rendering. The im... Read more
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