Search Issue Tracker
Fixed in 2018.1.X
Votes
0
Found in
5.6.3p1
Issue ID
956227
Regression
No
ScreenCapture.CaptureScreenshot is not working in Mixed Reality when running from a build
Steps to reproduce:
1. Open the attached project(ScreenShotMR.zip)
2. Open the Assets/test.unity scene
3. Switch platform to Windows Store
4. Build for WSA Universal 10 SDK
5. Open Visual Studio solution
6. Deploy on local machine ( when Mixed Reality Portal is on and simulation/device is on)
7. Observe the Console:
Failed to capture screen shot
(Filename: C:\buildslave\unity\build\Modules/ScreenCapture/CaptureScreenshot.cpp Line: 413)
Expected result: Take a screenshot normally
Actual result: Error appers
Note:
In Editor works fine
Reproduced with: 5.6.3p1, 2017.2.0f3, 2017.2.0f3-MRTP, 2017.3.0b4
Favro card: https://favro.com/card/c564ede4ed3337f7b17986b6/Uni-29661
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- “Remove Unused Overrides” available on not loaded Scene and throws “ArgumentException: The scene is not loaded” warning
- Adaptive Probe Volume occlusion edge is calculated incorrectly when viewing probes near geometry edges
- Sampling a texture using an HLSL file throws shader errors and the code does not compile
- "Graphics.CopyTexture called with null source texture" error when Base Camera of an Overlay Camera is removed with DX11 Graphics API and Compatibility Mode enabled
- WebGL sends wrong value with large numbers when SendMessage function is used
Add comment