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Depth texture rendering through Mesh in Editor
To reproduce:Open attached project and "city_street_005_mt_fog" scene Expected: In the game view, there shouldn't be a pink flare in... Read more
PixelSnap has an offset in built in Sprites/Diffuse shader
Steps to reproduce:1. Open attached project (PixelSnap)2. Toggle between Sprites/Diffuse and Sprites/Default3. Notice that Sprites/D... Read more
Unity throws errors when overriding the same build
How to reproduce:1. Create new Unity project2. Save new scene3. Select File -> Build Settings4. Create new build called "test"5. ... Read more
Home and End buttons are ignored when in Object picker menu
To reproduce:1. Open any project2. Create new Material3. In Inspector window, select any object picker (circle with dot inside)4. In... Read more
UnityWebRequest.Post is not receiving data
Steps to reproduce:1. Open user attached project2. Play the scene3. Observe that "NULL THINGS" is returned instead of the value from... Read more
[Job System] Unity crashes when deallocating Job data prior to calling J...
Steps to reproduce:1. Open attached project2. Open Scene "scene"3. Enter Play mode4. Wait for a few seconds Expected result: an erro... Read more
[IL2CPP] Incorrect stack trace is being returned when logging an error w...
To reproduce:1. Open user's attached project2. Open "scene" and hit play-- Notice that errors are being logged into the console with... Read more
[asmdef] Assembly Definition file name does not match ‘Name’ value in In...
Steps to reproduce:1. Create new Unity project2. Create new Assembly Definition in Project window3. Deselect asset4. Rename the crea... Read more
[asmdef] Renaming Assembly Definitions breaks all references to it if th...
Steps to reproduce:1. Open attached “Asmdef.zip” Unity project2. Rename ‘A’ assembly definition file in 'New Folder 1' in Project wi... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- AssetBundles fail to load when running in Built Players for Mobile Devices
- UI elements with text gets bigger and grey when Player window is moved to another screen with different resolution
- System name accepts multiline text but crops it on confirmation, duplicates input, and shrinks the field when empty
- UI element scale and position are wrong in project build when DRS is changed with HDR and Software Dynamic Resolution enabled
- White lighting artifact when a point light with a small emission range and "Hard Shadows" touches an object while a directional light with "Soft Shadows" and another point light are present