Search Issue Tracker
Won't Fix
Votes
0
Found in
5.4.1f1
Issue ID
843659
Regression
No
SafeBinaryRead::BeginTransfer crash caused by ProjectSettings.asset on a restored project
Repro steps:
1. Open "test.zip" project
Note: User tried to restore the deleted project, thus ProjectSettings.asset got corrupted and causes project to crash when opening.
Stack trace:
SafeBinaryRead::BeginTransfer
SafeBinaryRead::TransferWithTypeString<UnityStr>
Actual: Project crashes when opening
Expected: No crash when opening project
Reproduced on: 5.2.4f1, 5.3.6p8, 5.4.1f1, 5.5.0b9
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Mouse input is registered incorrectly in Custom RP when downscaling Render Target and rendering Overlay UI before final upscale
- Time.deltaTime is locked to the display's refresh rate when the built Player is moved to a Secondary Display and Windowed Mode is used
- Crash on RaiseException when importing a specific asset
- Crash on RaiseException when opening a specific project
- DownloadHandlerScript.CompleteContent is called twice when building for WebGL
Add comment