Search Issue Tracker
[OSX][IntelHD] Firefox performance greatly reduced with WebGL 2.0
-e: when running WebGL 2.0 content on OSX with and IntelHD gfx firefox is really slow -repro: --create new project --import standar... Read more
Canvas size changes when Game window is being moved
Reproduction steps: 1. Open project attached. 2. Open "test" scene 3. Open Game window 4. Change Game window size to aspect ratio, f... Read more
Custom mesh made w/ script w/ big vertice coordinates on one axis, shows...
Steps to reproduce: 1. Download an open attached project "DTM.zip" 2. Open scene DTM and play it 3. Move scene view around Actual r... Read more
[Tags] Tagged items in Editor are not tagged the same way in Standalone
Reproduction steps: 1. Open the attached project, scene "door3" 2. Run in the editor and see the result - https://gyazo.com/e1c7afb0... Read more
ParticleSystem editor uses incorrect handle matrix when scaling mode is ...
The handle matrix for the shape module when the scaling mode is set to Hierarchy is incorrect. It appears the same as that used when... Read more
Memory leak when instantiating a material with Renderer.material
To reproduce: 1. Open the attached project 2. Open the profiler window 3. Enter play mode Notice how Used Total of memory is increas... Read more
Baked lightmap is darker on android platform compared to PC platform
Steps to reproduce: 1. Download repro.zip and open "new" scene 2. Go to build settings 3. Switch platform to Android Note user prov... Read more
[iOS, Android] Manually baked Lightmap is too bright on a device
Steps to reproduce: 1) Download attached project 'LightningBug' and open in Unity 2) Build and run 'SceneLight' scene on a device 3)... Read more
Game window gets stretched and not zoomed, when zooming with scroll whee...
To reproduce: 1. Create a new project. 2. Create 3d Cube, just to better see what happens. 3. Go to the "Game window", but do not p... Read more
Unity crashes at <IndexBufferD3D9::EndWriteIndices> when canvas shows up...
Reproduction steps: 1. Open the attached file; 2. Enter the Play mode; 3. In the upper right corner find 'Locker(Container)' and pre... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Floating Editor Windows can become completely inaccessible when disconnecting monitor on multi-monitor setup
- Floating Editor Windows resize to smallest size when disconnecting monitor on multi-monitor setup
- Generate outline toggle is inactive in the Sprite Editor when only one sprite is selected
- The MustDisposeResource attribute is missing when using the Unity JetBrains.Annotations library subset
- [iOS] Error "RenderPass: Attachment 0 was created with 4 samples but 1 samples were requested. " is thrown when using UIToolkit and URP RenderGraph on iOS device