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[VR] Enabling single pass render and linear color space makes the canvas...
Steps to reproduce: 1. Open the attached project 2. Open 'Test' scene 3. Press play 4. Put on the Oculus DK2 HMD As a result, you ... Read more
Marshal.SizeOf() throws ArgumentException with IL2CPP
Reproduction steps: 1) Download and open user's attached project 2) Make sure that Android is selected as Platform 3) Make sure that... Read more
Unresponsive UI objects on second display when Canvas render mode is wor...
Steps to reproduce: 1. Open attached project 2. Open build settings and add "1" scene 3. Build and run for standalone 4. Interact wi... Read more
Scene and Game views are lagging when dragging a component
Steps to reproduce : - create a cube - add a particle system in the scene - try and drag a component and notice the scene view lag... Read more
AndroidManifest merge fails when using tools:node="remove" under permiss...
Reproduction steps: 1) Download and open "852401_reproproject.zip" project 2) Try to build and run on any Android device -- Notice t... Read more
Automatic Texture format does not change when changing compression setti...
Steps to reproduce: 1. Open the attached project 2. Click on "particle_floaties.png" texture inside the assets folder 3. In Inspecto... Read more
CustomYieldInstruction coroutine continues to run after StopCoroutine is...
To reproduce: 1. Open attached project "StopCoroutineBug.zip" 2. Go to the Console window. 3. Play "main" scene. 4. Look at the Con... Read more
[Metal] Warping geometry with Blend Shapes
Reproduction steps: 1. Open the attached project. 2. Make sure "Metal" graphics API is selected. 3. Build and run it for iOS. 4. Cli... Read more
[WebGL]"texImage2D: Requested size at this level is unsupported" on Fire...
Steps to reproduce: 1. Open the project 2. Build for WebGL 3. Open the build with Firefox browser on a device with integrated GPU 4.... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Scene View selection is broken when there are multiple GameObjects that draw Gizmos
- Random Number Operator in a child System only has set limited seeds for particle spawning in a visual effect when entering the Play Mode
- Blender FBX file import triggering incorrect errors
- Overlay UI opaque colors are shown incorrectly in the Player when a HDR display and Linear Color Space are used
- [D3D12] HDRP DLSS resource state is reported incorrectly when when calling ClearUnorderedAccessViewFloat