Search Issue Tracker
Fixed in 2017.2.0f3
Votes
0
Found in
2017.2.0f3
Issue ID
959138
Regression
No
TileMap Collider 2D not generated for transparent tiles
How to reproduce:
1. Open the "Project.zip" project
2. Open the "scene" scene
3. Select Grid > Tilemap in the Hierarchy
4. Notice that Tilemap Collider 2D is attached, but transparent tiles don't have colliders.
Actual result: Colliders are not generated for transparent tiles (screenshot "1.png" attached).
Expected result: Colliders are generated for transparent tiles.
Reproducible with: 2017.2.0a4, 2017.2.0f3, 2017.3.0b5, 2018.1.0a1.
Note: Sometimes the colliders were generated totally wrong, changing versions fixed it (screenshot "2.png" attached).
Comments (3)
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Sprite Editor Outline Tool Overlay is not displayed when no Sprite is selected
- “No method with RuntimeInitializeOnLoadMethod attribute” warning from ReadmeEditor.cs is thrown after installing Project Auditor Rules
- Projection matrix is altered when using RasterCommandBuffer.ClearRenderTarget on DX12 and Metal
- Entities Hierarchy window allows Cyclic nesting and throws an “ArgumentException: Cyclic nesting detected” error when dragging a Prefab onto the same Prefab in the Entities Hierarchy
- EnterPlayModeOptions doesn't take effect if user manually modifies m_EnterPlayModeOptionsEnabled to 0
jt7785
May 16, 2018 10:50
This still happens to me on beta version of 2018.2.0b2
UglyVert
Nov 30, 2017 11:19
Custom Tilemaps like Animation Tilemap does not get Auto Collider Generation Unity Version 2017.2f3
tophernwz
Oct 27, 2017 17:28
This is *not fixed* in 2017.2.