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Won't Fix

Votes

0

Found in

2017.1.1p1

Issue ID

959228

Regression

No

[UNET] "Auto Create Player" on the NetworkManager is not server autoritative

Networking

-

Steps to reproduce:
1. Open user attached project
2. Build and run the project
3. Select "LAN Server Only" in the build
4. Open "Offline" scene, select the "Camera" game object
5. Enable "Auto Create Player" in the editor and join the server
6. Notice in the inspector that the Client has a player object even tho the server has "Auto Create Player" disabled.

Expected result: "Player" game object should not appear if "Auto Create Player" is selected on the client side and not on the server side

Reproduced in: 2018.1.0a1, 2017.3.0b5, 2017.2.0f3, 2017.1.1p1, 5.6.4p1, 5.5.4p4

  1. Resolution Note:

    Mass closure of UNET Bugs.
    As UNet is Deprecated we are moving to low maintenance mode, where critical issues can get fixes.
    Closing this bug as part of cleaning-up the Bug List.

    If you feel this bug is really a road-blocker, you can reopen the bug and we will work this one.

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