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0
votes
Fixed

[Mobile][IL2CPP][.NET 4.6] Casting decimal type to double returns incorr...

IL2CPP

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Oct 17, 2017

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Version/s: 2017.1.1p3

Casting decimal values to doubles results in incorrect results with IL2CPP and .NET 4.6 on iOS and Android. Steps to reproduce:1) Op... Read more

0
votes
Won't Fix

[Vulkan] In-Game graphical glitch when CameraClearFlags set to "Don't cl...

Graphics - General

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Oct 17, 2017

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Version/s: 2017.2.0f3

How to reproduce:1. Open any project2. Set Main Camera > Clear Flags to "Don't clear"3. Create a 3D object4. Add Vulkan to Graphi... Read more

0
votes
Fixed

[Tilemap] ColliderType.Grid collider has wrong pivot point

2D

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Oct 17, 2017

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Version/s: 2017.2.0f3

How to reproduce:1. Download attached project file and open "GridColliderTest" Scene2. Open Tile Palette window and select tile with... Read more

1
votes
Won't Fix

AnimationCurve Editor Undo/Redo doesn't Add/Remove Keys with ScriptableO...

Scripting

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Oct 16, 2017

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Version/s: 2017.2.0f3

Reproduction steps(GIF attached):1. Open the attached '959758' project.2. Go to 'Test > Curve Undo Test' in the Menu bar.3. Click... Read more

0
votes
Won't Fix

[MacOS] RenderViewportScale changes make the screen blank

XR SDK

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Oct 16, 2017

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Version/s: 2017.1.2p1

In trunk on Mac setting changing RenderViewportScale via script results in blank screens. I saw this while trying to activate the fo... Read more

0
votes
Fixed

[Linux Editor] Tile Palette window input is not captured, triggers gener...

Linux

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Oct 16, 2017

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Version/s: 2017.2.0f3

Steps to reproduce:1. Open any project2. In the menu, click Window->Tile Palette3. Click "New Palette"4. In the opened window, tr... Read more

0
votes
Duplicate

Values in inspector are not updating, while in inspector value is grabbe...

Themes

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Oct 16, 2017

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Version/s: 2018.1.0a1

To reproduce:1. Create a new project.2. Select "Directional Light" which is created by default.3. Try to change any of its Transform... Read more

0
votes
Not Reproducible

[V1][OSX][Metal] SSR crash at high load on Metal Editor

Graphics - General

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Oct 16, 2017

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Version/s: 2017.3.0b4

Crash (no stacktrace) when using SSR at high load on OSX Metal Editor Repro settings:Blend: PBRQuality: HighIterations: 256 Reduce i... Read more

0
votes
Fixed

[PLM] Jagged shadows appear on meshes with more than 65k triangles

Progressive Lightmapper

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Oct 16, 2017

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Version/s: 2018.1.0a1

Meshes with more than 65k triangles do not bake correctly with Progressive Lightmapper (Black artifacts) 1. Open the attached projec... Read more

0
votes
By Design

Baked Lighting makes AO super strong

Progressive Lightmapper

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Oct 16, 2017

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Version/s: 2017.3.0b5

Baked Lighting makes AO super strong Steps:1. Open "bakedtestlight" scene2. The scene is baked with only 1 baked direction light Act... Read more

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