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0
votes
Fixed

[Shuriken] Circular reference crash when assigning a sub emitter particl...

Shuriken

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Nov 23, 2016

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Version/s: 5.5.0f1

Repro steps: 1. Open Main scene from attached project. 2. Select the Debris sub emitter (child of Particle System) 3. In the inspect... Read more

0
votes
Postponed

Script Updater fails to update gameObject.audio property

Scripting

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Nov 23, 2016

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Version/s: 5.5.0f1

Try to import the attached project and you will get compilation errors saying that various properties and methods are not part of Co... Read more

0
votes
By Design

[Linear] HDR texture preview is darker than real image in Linear color s...

Graphics - General

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Nov 23, 2016

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Version/s: 5.6.0a3

Prerequisite: You'll need to install tool that opens .hdr files (photoshop, hdr viewer, etc). Steps to repro: 1. Open attached pro... Read more

0
votes
Duplicate

Bug reporter doesn't launch

Editor - Other

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Nov 23, 2016

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Version/s: 5.6.0a1

Steps to reproduce: 1. Open Unity editor 2. Click on Help> Report a bug... in editor Results: Bug reporter doesn't launch Note: .... Read more

0
votes
Fixed

Finalizer causes Unity to crash when entering Play Mode

Scripting

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Nov 23, 2016

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Version/s: 5.4.2f2

Reproduction steps: 1. Open project. (Attached by user) 2. Open new scene. 3. Open TestScript.cs.(Assets -> Scripts -> TestScript) 4... Read more

0
votes
Won't Fix

[AssetBundles] Multiple sprite textures produce larger sized asset bundl...

Asset Bundles

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Nov 23, 2016

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Version/s: 5.4.3f1

When setting a texture to 'Sprite Mode: Multiple' the format that it is stored in an Asset bundle has changed since Unity versions >... Read more

2
votes
Not Reproducible

[Win][TextureConverter][API] ::Rgba32FloatToRgba32FloatConverter crash a...

Graphics - General

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Nov 23, 2016

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Version/s: 5.6.0a2

Steps to repro: 1. Open attached project and 'test' scene; 2. In the upper context menu bar select EXR -> Save RenderTexture; 3. Dr... Read more

0
votes
By Design

Texture2D.GetPixel ignores Tiling and returns a color as if the texture ...

Graphics - General

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Nov 23, 2016

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Version/s: 5.4.0f3

The project has a Sphere that casts a ray at the textures and calls Texture2D.GetPixel at collision point, but when its cast at a te... Read more

0
votes
Fixed

AnimationMixerPlayable ignores Animator's Masks

Animation

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Nov 23, 2016

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Version/s: 5.4.2p3

To reproduce: 1. Open the project attached by the user 2. Open the "PlayableTest" scene 3. Enter play mode and press spacebar Resul... Read more

4
votes
Not Reproducible

Vertical Fit (Content Size Fitter) ignores the text height when it sets ...

UI

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Nov 23, 2016

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Version/s: 5.5.0f1

If the text has "Horizontal Overflow" set to Wrap and "Vertical Fit" (Content Size Fitter) set to Preferred Size, the height of the ... Read more

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