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Non-stereo viewport rects are incorrect in VR mode
Viewport rects are handled incorrectly in non-stereo cameras when in VR mode, resulting in rendering artifacts. Reproduction steps:... Read more
[macOS] [Input System] GetBindingDisplayString returns empty Strings for...
Reproduction steps: 1. Download and open the attached project 'InputDisplay.zip' 2. Open Scene 'Bug' 3. Enter Play Mode 4. Observe C... Read more
Baking GI stalls when baking a specific SpeedTree asset
Steps to repro: 1. Download the attached project and open "tree" scene; 2. In the Lighting window (Window>Rendering>Lighting) press ... Read more
[GPULM] - Fallback to CPULM failing on reading totalRaysCastCountBuffer
Baking with GPULM sometimes fails while reading totalRaysCastCountBuffer used to measure baking performance. This happens in RRBakeL... Read more
[GPULM] - Fallback to CPULM failing when writing LightCookies buffer and...
Baking with GPULM sometimes fails when baking a scene that has baked light cookies. The bug happens in OpenCLCommonBuffers::Prepare... Read more
[Linux] Editor crashes when changing Layouts numerous times
Repro Steps: 1. Open Unity Editor 2. Using the drop-down option (top right of the Editor), change the Layout numerous times, roughly... Read more
The 'Play On Awake' checkbox gets unchecked when selecting multiple Part...
How to reproduce: 1. Create a new project 2. Create a Particle System in the Hierarchy 3. Select the newly created Particle System 4... Read more
NativeArray<T>.ReadOnly does not implement IEnumerable<T>
NativeArray<T> implements IEnumerable<T> allowing to use C# "foreach" syntax to iterate over it. However its read-only view (returne... Read more
Errors thrown when a particle System Limit Velocity over Lifetime Dampen...
How to reproduce: 1. Open the attached project (case_1321031-ParticleErrors) 2. Open SampleScene 3. Click Play 4. Select the Particl... Read more
Cannot expand a Serializable struct in a Scriptable Object from a custom...
How to reproduce: 1. Open the attached project 2. Open Test/Window Test 3. Select DialogData in the object picker 4. Try to expand t... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- SpeedTree importer fails to import .st files when path to the project includes a special character
- [VFX Graph] HSLS Redefinition error when input have the same name as attributes
- [VFX Graph] HLSL VFXFIXED_RAND isn't working
- Crash on Meta Quest 2 when using Vulkan
- Greyed out Icon for Tool Context is misaligned in the Tools Overlay in the URP 3D Sample Template