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0
votes
Fixed

Non-stereo viewport rects are incorrect in VR mode

XR SDK

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Mar 04, 2021

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Version/s: 2019.4, 2020.2, 2021.1, 2021.2

Viewport rects are handled incorrectly in non-stereo cameras when in VR mode, resulting in rendering artifacts. Reproduction steps:... Read more

0
votes
Fixed

[macOS] [Input System] GetBindingDisplayString returns empty Strings for...

Package: Input System

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Mar 12, 2021

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Version/s: 1.1.0-preview.3

Reproduction steps: 1. Download and open the attached project 'InputDisplay.zip' 2. Open Scene 'Bug' 3. Enter Play Mode 4. Observe C... Read more

0
votes
Won't Fix

Baking GI stalls when baking a specific SpeedTree asset

Progressive Lightmapper

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Mar 15, 2021

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Version/s: 2019.4, 2021.2, 2021.2.0a9

Steps to repro: 1. Download the attached project and open "tree" scene; 2. In the Lighting window (Window>Rendering>Lighting) press ... Read more

0
votes
Fixed

[GPULM] - Fallback to CPULM failing on reading totalRaysCastCountBuffer

Progressive Lightmapper

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Mar 15, 2021

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Version/s:

Baking with GPULM sometimes fails while reading totalRaysCastCountBuffer used to measure baking performance. This happens in RRBakeL... Read more

0
votes
Fixed

[GPULM] - Fallback to CPULM failing when writing LightCookies buffer and...

Progressive Lightmapper

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Mar 15, 2021

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Version/s:

Baking with GPULM sometimes fails when baking a scene that has baked light cookies. The bug happens in OpenCLCommonBuffers::Prepare... Read more

0
votes
Not Reproducible

[Linux] Editor crashes when changing Layouts numerous times

Linux

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Mar 15, 2021

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Version/s: 2021.2.0a9

Repro Steps: 1. Open Unity Editor 2. Using the drop-down option (top right of the Editor), change the Layout numerous times, roughly... Read more

0
votes
Fixed

The 'Play On Awake' checkbox gets unchecked when selecting multiple Part...

Visual Effects - Legacy

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Mar 14, 2021

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Version/s: 2018.4, 2019.4, 2020.2, 2020.3, 2020.3.0f1, 2021.1

How to reproduce: 1. Create a new project 2. Create a Particle System in the Hierarchy 3. Select the newly created Particle System 4... Read more

0
votes
Fixed

NativeArray<T>.ReadOnly does not implement IEnumerable<T>

Scripting

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Mar 04, 2021

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Version/s:

NativeArray<T> implements IEnumerable<T> allowing to use C# "foreach" syntax to iterate over it. However its read-only view (returne... Read more

0
votes
Duplicate

Errors thrown when a particle System Limit Velocity over Lifetime Dampen...

Visual Effects - Legacy

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Mar 12, 2021

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Version/s: 2020.2.4f1, 2020.3, 2020.3.0f1, 2021.1.0a5, 2021.2

How to reproduce: 1. Open the attached project (case_1321031-ParticleErrors) 2. Open SampleScene 3. Click Play 4. Select the Particl... Read more

3
votes
Duplicate

Cannot expand a Serializable struct in a Scriptable Object from a custom...

IMGUI

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Mar 15, 2021

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Version/s: 2020.2.0a16, 2020.2.6f1, 2021.1, 2021.2

How to reproduce: 1. Open the attached project 2. Open Test/Window Test 3. Select DialogData in the object picker 4. Try to expand t... Read more

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