Search Issue Tracker
Fixed in 2021.2.X
Votes
0
Found in
Issue ID
1321887
Regression
Yes
[GPULM] - Fallback to CPULM failing when writing LightCookies buffer and using Clear baked Data
Baking with GPULM sometimes fails when baking a scene that has baked light cookies.
The bug happens in OpenCLCommonBuffers::PrepareLightCookiesBuffer while writing in kRRBuf_lightCookiesBuffer even though the buffer is properly allocated.
Steps to reproduce:
*Fetch the HDRP graphics repo at sha 196f36cf8498b9099363808ddcf3138d2dab379f
*Download the repro project at https://drive.google.com/file/d/167ujPa9q_H09XS3n3y9biByjrScWHsCb/view?usp=sharing
*Update the manifest.json in HDRPTemplatePV/Packages to point to your local HDRP repo
*Set EnableProbeVolumes = 1, in Runtime/ShaderConfig.cs
*Bake lighting
*Clear the baking using "Clear baked Data"
*Bake again
The bug happens only using "Clear baked Data", it does not reproduce using "clear disk cache"
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- ArgumentOutOfRangeException when manipulating the Project Settings search bar
- [Linux] Touch freezes in Player when any mouse button is clicked
- UnityEngine.Rendering.Volume.OnEnable() is called twice before OnDisable() creating multiple copies of the same volume when a volume is enabled right after Domain Reload when entering Play Mode
- Hinge Joint transforms are reset when toggling the "useMotor" property
- Motion Vector texture reports incorrect Mesh data when Mesh is coming from off-screen
uniquenterprices357
Mar 17, 2021 12:54
Bien