Search Issue Tracker
Fixed in 2021.2.X
Votes
0
Found in
Issue ID
1321881
Regression
No
[GPULM] - Fallback to CPULM failing on reading totalRaysCastCountBuffer
Baking with GPULM sometimes fails while reading totalRaysCastCountBuffer used to measure baking performance.
This happens in RRBakeLightProbesTechnique::Render().
Step to repro:
Fetch the HDRP graphics repo at sha 196f36cf8498b9099363808ddcf3138d2dab379f
Download the repro project at https://drive.google.com/file/d/15xPJDyW_0ACY3xnk6niHMxN03LaUvosk/view?usp=sharing
Update the manifest.json in SponzaHDRP/Packages to point to your local HDRP repo
Set EnableProbeVolumes = 1, in Runtime/ShaderConfig.cs
*Try baking lighting with it
If bug does not happen on first bake, try clearing baked data and baking again several times.
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Reflection Probe “Probe Scene Editing Mode:” text is barely visible
- [HDRP] Game view doesn’t refresh after changing Camera Background Type until mouse moves over it
- Some Shaders appear twice in Material Shader selection menu
- Editor freezes with a StackOverflowException when certain asset types are assigned to a managed component in a SubScene via AddComponentObject
- Scale Snapping with Gizmos does not work in the Scene view when Snapping and Absolute Grid Snapping are toggled off
Add comment