Search Issue Tracker
Fixed in 1.2.0
Votes
0
Found in [Package]
1.1.0-preview.3
Issue ID
1321175
Regression
No
[macOS] [Input System] GetBindingDisplayString returns empty Strings for some mappings
Reproduction steps:
1. Download and open the attached project 'InputDisplay.zip'
2. Open Scene 'Bug'
3. Enter Play Mode
4. Observe Console output
Expected result: Every Input Sytem mapping has a Display String
Actual result: Some Input System mapped Display Strings are empty
Reproducible with: 1.0.1 (2021.1.0a8), 1.0.2 (2019.4.22f1, 2020.3.1f1, 2021.1.0f1, 2021.2.0a9), 1.1.0-preview.3 (2021.1.0a8, 2021.2.0a9)
Couldn't test with: 1.0.0 (2021.1.0a8) (Couldn't downgrade)
Notes:
- Issue is not reproducible on Windows
- Issue was reproducible in macOS Editor and Build
Comments (1)
-
Xriuk
Mar 09, 2023 21:21
Just to that this broke GetBindingDisplayString which previously displayed all the composite actions and now does not...
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- "No GUI Implemented" is displayed when using PhysicsMask with a CustomEditor
- "Report is from another project" popup warning is shown on domain reload when Project Auditor was previously ran in a different project
- Addressables Analyzer flags duplicate resource references from ScriptableObjects incorrectly when the corresponding field has been removed
- "IndexOutOfRangeException" and "NullReferenceException" are thrown and Element disappears from UI Builder when undoing rename of element in "Open Instance in Context" menu
- Select Scriptable Object window freezes and becomes unresponsive when currently opened UXML Template is selected for binding's Data Source
Resolution Note (fix version 1.2.0):
Fixed in: 1.2.0 (2019.4.31f1)