Search Issue Tracker
Fixed in 2021.2.X
Votes
0
Found in
Issue ID
1319358
Regression
No
NativeArray<T>.ReadOnly does not implement IEnumerable<T>
NativeArray<T> implements IEnumerable<T> allowing to use C# "foreach" syntax to iterate over it. However its read-only view (returned by calling .AsReadOnly()) does not, leading to an inconvenient inconsistency of the API.
This is especially problematic in some scenarios with DOTS.
In the attached project - and in particular in the attached screenshot -, there is a DOTS-based draft of a NBody physics system. The Job System prevents concurrent write access to the "velocityEntityChunks" array - at least in development mode - by raising an exception if I try to manipulate it directly. It forces me to call its readonly view by calling .AsReadOnly() before doing anything. For example it prevents line 39 to work via a runtime error.
My first reflex as a C# developer was to assume I could write the same "foreach" loop on the readonly view (as in line 43). However it does not compile because the type NativeArray<T>.Readonly returned by "AsReadOnly()" does not implement IEnumerable<T>. This forces me to rewrite the loop as in lines 47-50.
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Visual artifacts appear when the HD Dynamic Resolution Component changes the resolution scale
- Domain Reload loading popup is dark when Editor Theme is set to "Light"
- Scene Views breaks and errors are spammed in the Console when the Game view is shrunk vertically to the minimum, and the Aspect Ratio is 16:9 or 16:10
- Slider Fill Area disappears after undoing “Set Native Size” change
- Crash with multiple stack traces when playing video on a render texture with low-end graphics devices
Resolution Note (fix version 2021.2):
Fixed in 2021.2.0a11