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0
votes
Fixed

Keyframe at frame 0 generated incorrectly when rotating pbject with child

Animation

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Oct 10, 2016

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Version/s: 5.4.0f3

Steps to reproduce: 1. Open attach file. 2. Open Scenes -> Test scene 3. Open animation window pick any frame except frame 0 and rot... Read more

0
votes
Fixed

sprites not shown in dopesheet when selecting animation clip

Animation

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Oct 10, 2016

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Version/s: 5.5.0b7

-e: when you select an animation clip it is shown in the dopesheet in the Animation window but the sprites are not always shown when... Read more

1
votes
By Design

Imported *.png image have color artifacts when Sprite compression is used

2D

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Oct 10, 2016

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Version/s: 5.5.0b7

Steps to reproduce: 1. Open attached project 2. Go to Assets>Sprites in editor 3. Click on Repro.png 4. Set Texture type to Sprite(... Read more

0
votes
Not Reproducible

Errors when tweaking substances

Substances

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Oct 10, 2016

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Version/s: 5.5.0b7

Steps to reproduce : - import the project attached - open the Scene 1 - select the plane - tweak the blood amount for the substance... Read more

0
votes
Fixed

Moving scenes in Builds Settings is not displayed properly

Editor - Other

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Oct 10, 2016

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Version/s: 5.5.0b7

Moving scenes in Builds Settings is not displayed properly When moving a scene through the order of Scenes In Build, the horizontal... Read more

0
votes
Not Reproducible

[Terrain] Unity crashes on adding of speedtree to Terrain

Speedtree Integration

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Oct 10, 2016

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Version/s: 5.5.0b7

Preconditions: 0. Create a new project and enable Collab. 1. New project and scene. 2. Added terrain. 3. Imported Free SpeedTrees ... Read more

0
votes
Fixed

No error thrown and doesn't start building process when building develop...

Deployment Management

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Oct 10, 2016

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Version/s: 5.5.0b7

Steps to reproduce: 1. open build window and select "development build" checkbox 2. build outside project folder Actual: after cli... Read more

0
votes
Fixed

[Shuriken] Expose Maximum Particle Timestep to the public API

Shuriken

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Oct 10, 2016

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Version/s:

All other time constants are exposed, like "Time.maximumDeltaTime" and "Time.fixedDeltaTime" etc. But there is no such like: Time... Read more

8
votes
Duplicate

Crash in CollectAndProduceGameObjectHierarchy if Resources.UnloadUnusedA...

Scene Management

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Oct 10, 2016

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Version/s: 5.4.0f3

Editor crash if Resources.UnloadUnusedAsset() is called when async loading assets To reproduce: 1. Open attached project 2. Run cr... Read more

0
votes
Fixed

On specific project Unity crashes when debugging

Scripting

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Oct 10, 2016

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Version/s: 5.3.5f1

Reproduction steps: 1. Open the attached reproduction project (839779 - ReproProject.zip) 2. Open JavaEmulator.cs located in Assets\... Read more

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