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API to change TAA settings is internal
The Universal Additional Camera Data component has public API to set the Anti Aliasing mode. Using this users can enable TAA on the ... Read more
[iOS] Kinematic Rigidbody2D can begin moving when it is collided with
How to reproduce:1. Open the attached Project "physics-kinematic-bug"2. Build and Run the Scene "test" on iOS3. Observe the Player o... Read more
Animator parameters are reset to default when runtimeOverrideController ...
How to reproduce:1. Download and open the attached "Bug Addressables + AnimatorOverrideController" project2. Open the Addressables G... Read more
Hub installs editor versions in a reversed order
How to reproduce: Queue 2 versions to download at once - take note of the order of queued downloads Wait for hub to download the ver... Read more
Nav Mesh Agent is unable to move on the Y axis when the NavMeshSurface G...
Reproduction steps:1. Open the attached project “NavMeshIssue”2. Open the “Assets/Scenes/SampleScene” Scene3. Enter the Play mode4. ... Read more
Custom overlay height does not change when trying to resize it by draggi...
1. Open the attached "PROJECTFILE" project2. Open the “ASSETPATH” asset3. In the custom Editor window “ExampleGraph” toolbar, click ... Read more
Docked custom Overlay does not display content when it is clicked in a c...
Reproduction steps:1. Open the attached "PROJECTFILE" project2. Open the “ASSETPATH” asset3. In the custom Editor window “ExampleGra... Read more
[WebGL] unityInstance.SendMessage crashes WebGL Runtime when passing a l...
Reproduction steps:1. Create a new 3D project2. Click File > Build Settings… > Select WebGL > Switch Platform3. Click Edit ... Read more
[AR] Failed to create ModelTargetObserver: DATABASE_LOAD_ERROR error is ...
Steps to reproduce:1. Open the attached user's project "test App.zip"2. Select "TestScene.unity" in Build Settings3. Use the Build A... Read more
The wrong mesh is pasted when copying and pasting a Rig with bones and i...
How to reproduce:1. Open the attached “RigCopyPasteBug.zip“ project2. Select the “Model“ asset3. Open the “Sprite Editor” and select... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Duplicate External Textures start appearing when a Texture created with "CreateExternalTexture" is modified causing Memory Usage spikes on VisionOS
- Silent crash when using a "Blend Shape" in a "Skinned Mesh Renderer" to move vertices to Vector3.positiveInfinity, and "Occlusion Culling" is baked
- Some Prefab Source and Override content bounds are misaligned
- The Package Manager's "install packages by..." panels break when Domain Reload is triggered, and the panel is open
- Crash with multiple stack traces when leaving a docked VFX Graph open