Search Issue Tracker
Fixed
Fixed in 2022.3.5f1
Votes
0
Found in
2022.3.4f1
Issue ID
UUM-49325
Regression
No
[iOS] Kinematic Rigidbody2D can begin moving when it is collided with
How to reproduce:
1. Open the attached Project "physics-kinematic-bug"
2. Build and Run the Scene "test" on iOS
3. Observe the Player on the iOS device
Expected result: After the top GameObjects fall on the lower ones, the lower ones stay in place
Actual result: The bottom middle GameObject starts moving after it is collided with
Reproducible with: 2022.3.4f1
Not reproducible with: 2021.3.30f1, 2022.3.10f1, 2023.1.14f1, 2023.2.0b10, 2023.3.0a6
Fixed in: 2022.3.5f1
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Some UXML Template Asset foldouts appear enabled when all fields inside are disabled
- URP Terrain Demo crash on burst_signal_handler after Generating lighting
- Project window button icons are poorly visible and their shades differ in Light theme
- GC.Alloc called by HDRenderPipeline.LensFlareMergeOcclusionDataDrivenPass() when playing the default HDRP Sample Template project
- Automatic LOD fails and SRP Batcher incompatibility occurs when using spline-based quad-topology meshes
Add comment