Search Issue Tracker
Fixed
Fixed in 2022.3.5f1
Votes
0
Found in
2022.3.4f1
Issue ID
UUM-49325
Regression
No
[iOS] Kinematic Rigidbody2D can begin moving when it is collided with
How to reproduce:
1. Open the attached Project "physics-kinematic-bug"
2. Build and Run the Scene "test" on iOS
3. Observe the Player on the iOS device
Expected result: After the top GameObjects fall on the lower ones, the lower ones stay in place
Actual result: The bottom middle GameObject starts moving after it is collided with
Reproducible with: 2022.3.4f1
Not reproducible with: 2021.3.30f1, 2022.3.10f1, 2023.1.14f1, 2023.2.0b10, 2023.3.0a6
Fixed in: 2022.3.5f1
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- URP Realtime reflection probes do not update when RenderProbe() is being called once per second
- Addressable terrain shader variants are stripped from the Player
- [iOS] Debug.Log() appears as <private> in Console app
- UI stays in the background when it is disabled in simulator
- A wrong log file is attached when project is launched with a "-logFile" command line argument
Add comment