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Won't Fix
Votes
0
Found in
2021.3.30f1
Issue ID
UUM-49328
Regression
No
Animator parameters are reset to default when runtimeOverrideController is overriding the animator
How to reproduce:
1. Download and open the attached "Bug Addressables + AnimatorOverrideController" project
2. Open the Addressables Groups window
3. Press "Build" > "New Build" > "Default Build Script"
4. Press "Play Mode Script" > "Use Existing Build"
5. Open the "SampleScene" scene
6. In the Hierarchy window, select the "script that overrides the controller" GameObject
7. In the Inspector window, set "Use Addressables" to true
8. Enter Play mode and wait a few seconds
9. Observe the Console window
Expected outcome: "Animator float is: 1" message appears
Actual outcome: "Animator float is: 0" message appears
Reproducible with: 2021.3.30f1, 2022.3.10f1, 2023.1.14f1, 2023.2.0b10, 2023.3.0a5
Reproduced on: macOS Ventura 13.4
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Resolution Note:
Thank you for bringing this issue to our attention. Unfortunately, after careful consideration we will not be addressing your issue at this time, as we are currently committed to resolving other higher-priority issues, as well as delivering the new animation system. Our priority levels are determined by factors such as the severity and frequency of an issue and the number of users affected by it. However we know each case is different, so please continue to log any issues you find, as well as provide any general feedback here to help us prioritize.
https://forum.unity.com/threads/animation-status-update-q2-2023.1445425/