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[SpriteShapeProfile] On deselecting game object from the Inspector windo...
On deselecting game object from the Inspector window leads to deselecting Sprite Shape Renderer Steps to Repro: 1. Create a new Pr... Read more
Crash on il2cpp::vm::LivenessState::AddProcessObject when running Photon...
How to reproduce: 1. Open the user's attached project from "BoltTest.zip" 2. Build project by navigating to File > Build Settings > ... Read more
[UIR] UIToolkit gamma to linear conversion lacks precision
When using the UIToolkit runtime in a linear project, the gamma to linear conversion lacks precision. Steps to reproduce: -Open the... Read more
Shader error db grows on each build
Library/ShaderCache.db increases on every build, potentially running out of disk space eventually if the project contains lots of sh... Read more
[MacOS] Screen flickering red and blue when opening a project with Compu...
Reproduction steps: 1. Open the user's attached project and the "SampleScene" 2. Observe the screen Expected result: The editor loo... Read more
[HDRP] Tube light's mode enum can be overridden to either Baked or Mixed...
Steps to reproduce: 1. In the Lighting settings window, make sure that Baked Global Illumination flag is enabled 2. Create a new ar... Read more
[HDRP] Disc light's mode enum shows Realtime and Mixed as selectable lig...
Steps to reproduce: 1. In the Lighting settings window, make sure that Baked Global Illumination flag is enabled 2. Create a new ar... Read more
[HDRP] Warning which is shown when a disc light is used is misleading
Steps to reproduce: 1. In the lighting settings window, make sure to enable Realtime Global Illumination 2. Make sure that Baked Gl... Read more
Console error when adding a Sample Texture operator when a Sampler State...
Repro steps: 1. Create a new ShaderGraph (i.e. blank shadergraph) 2. Add a SamplerState property in blackboard 3. Add a Sample Textu... Read more
[HDRP] ArgumentException error thrown on adding Ray Tracing override to ...
ArgumentException error thrown on adding Ray Tracing override to "LookDev Volume Profile Asset" in HDRP Default Settings Steps to r... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Crash on UnityPlayer!profiling::ProfilerManager::DisposeProfilerRecorder+0xa when Player gets relaunched and exited after running for a long amount of time
- [Input system] When releasing one touch and pressing a second touch during a single frame, the second touch is not translated into UI event line OnPointerDown by the InputSystemUIInputModule
- URP Samples - multiple "Attempting to resolve render surface" and other errors appear when setting Quality pipeline asset
- OnDemandRendering.willCurrentFrameRender returns incorrect values in the Player when UnityEngine.Rendering.OnDemandRendering.renderFrameInterval is greater than 1
- Root motion is not reapplied when transitioning from an animation without root motion to an animation with root motion