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UnityWebRequest does not report an error on non-existing file when anoth...
To reproduce: 1. Open the project, attached by the user (404Test.zip) 2. Open the "Test" scene 3. Enter Play mode 4. Observe the co... Read more
Crash on exit Unity, on VS2017 branch
To repro: 1. Start Unity. 2. Close Unity. Actual result: Unity crashes. Repro: Win7, Win8.1. Version 2018.1.0a2 (9d4fd8680b67... Read more
[MacOS] Unity Editor crashes when loading LuScene after making changes t...
Steps to Reproduce: 1. Create an empty scene with Main Camera and Directional Light if not there by default ... Read more
VideoPlayer with SkipOnDrop false does not show correct frames and time
Steps to reproduce: 1. Open attached project "VideoPlayerTimescaleTest.zip" Inside there is a video that just shows frames and time ... Read more
Editor performance is low in Play mode when using Vertical Layout Group ...
Using Vertical Layout Group on Scroll Views Content drops the performance drops significantly. To reproduce: 1. Open users attached... Read more
Lightmap Settings of Game Object is not saved if Game Object is not Prefab
Steps: 1. Open attached project (lpdemo.zip) 2. In menu: test > testTestLightMapParameter 3. In Hierarchy check Mesh Renderer compon... Read more
Editor crashes in "RenderSelectionOutline" when using ImageEffectAllowed...
Reproduction steps: 1. Open the attached project "TargetTexture.zip"; 2. Open the Test scene; 3. Make sure that the focus is on the ... Read more
Editor crash when trying to use ParticleSystem.Emit If "Size over Lifeti...
How to reproduce: 1. Download attached project file and open "Demo" Scene 2. Enter Play mode Actual result: Unity crash Reproduced... Read more
Tilemap's center affects the behaviour of Transparency Sort Mode with Cu...
Steps to reproduce: 1. Open QA's attached project 2. Open scene "Repro" 3. Move the "Player Sprite" along the walls 4. Notice how wi... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Asset creation in the Project Browser is not always undone/inconsistent when the undo shortcut is pressed right after creating an asset
- JobTempAlloc memory leak warning is thrown when the Player is shut down
- Graphics State Collection warm-up does not work when using with Addressables Shaders
- "Baked Shadow Radius" field is visible but inactive when when the Shadow Type is set to "Hard Shadows" under the Light Component
- Crash on OnDemandScheduler::HandleImportWorkerLogs when performing various Unity operations