Search Issue Tracker
Fixed in 1.1.1
Votes
1
Found in [Package]
1.0.2
Issue ID
1316847
Regression
No
[XR SDK] OpenXR tracking does not work in Build when Managed Stripping Level is set to Medium or High
Reproduction steps:
1. Open the attached "case_1316847.zip" project
2. Make sure Managed Stripping Level is set to Medium or High in the Project Settings > Player > Other Settings > Optimization
3. Build and Run the project
4. Move HMD around
Expected result: the camera is moving according to HMD movement
Actual result: the HMD tracking does not work
Reproducible with: 0.1.1-preview.1, 1.0.2 (2020.2.6f1, 2021.1.0b8, 2021.2.0a6)
Could not test with 2018.4 and 2019.4 (no OpenXR plugin available)
Tested with:
- Oculus Rift
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- A memory leak occurs with massive terrain when camera position changes occur.
- No valid hits are returned when using RaycastCommand
- Camera is not overlooking the main Scene in Scene View in the HDRP Sample Template
- TextShadow properties are not applied when displayed in a custom MenuItem Window
- Memory leak occurs when focused on Player while using Direct3D12
Add comment