Search Issue Tracker
By Design
Votes
0
Found in
2018.4.32f1
2019.4
2019.4.21f1
2020.2
2021.1
2021.2
Issue ID
1316930
Regression
No
[macOS] VideoPlayer.clockTime gets stuck for a few frames when starting to play a video
Reproduction steps:
1. Open attached project "VideoPlayer_Bug_Report" and load Scene "VideoScene"
2. Enter Play Mode
3. In the Game window check "Log On Update"
4. Click "Prepare", "Seek to frame 100", "StepForward" and "Play" in this order
5. After a couple of frames of the video play, exit Play Mode
6. Observe the Console output immediately after the button "Play" was pressed
Expected result: VideoPlayer.clockTime starts updating immediately after VideoPlayer.isPlaying is set to True
Actual result: VideoPlyaer.clockTime starts updating only after a couple of frames pass
Reproducible with: 2018.4.32f1, 2019.4.21f1, 2020.2.6f1, 2021.1.0b8, 2021.2.0a6
Notes:
- Does not reproduce on Windows
- A video of the issue is attached
-
seobangladesh1
Feb 25, 2021 09:06
Rajshahi University Admission Circular 2021 has been Published on official website resultbangladesh.com/rajshahi-university-admission-circular. It can be downloading with full Prospectus from admission ru ac bd website.
-
seobangladesh1
Feb 25, 2021 07:56
Jahangirnagar University Admission Circular 2021 has been Published on official website resultbangladesh.com/ju-admission-circular. It can be downloading with full Prospectus from ju-admission org website.
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- “[Worker0] Could not generate preview image“ error when opening macOS native plugin in the Inspector with Architecture to build for set to ARM 64-bit
- [iOS] Application.absoluteURL is empty on Awake/Start when opening via deep link with Splash Screen disabled
- Crash on MemoryManager::Deallocate when rapidly calling Addressables.LoadAssetAsync
- Crash on physx::shdfnd::atomicIncrement when adjusting values on a character controller component after entering Play mode in Prefab edit mode
- [Rendering Debugger] [NewInputSystem] Debug Overlays in Play mode throws InvalidOperationException when using New Input System
Resolution Note:
VideoPlayer.clockTime keeps the same value across calls when called more frequently than the clock's resolution. Also, MonoBehaviour.Update may get called faster than the movie frame rate, which explains why not every call will show a new video frame.