Search Issue Tracker
Fixed in 12.0.0
Votes
2
Found in [Package]
12.0.0
Issue ID
1314613
Regression
No
[URP] GC Alloc increases when Motion Blur Override is enabled with intensity set above 0
How to reproduce:
1. Open the attached "1314613_Repro" project
2. Open the Scene "SampleScene"
3. Open the Profile (Window->Analysis->Profiler) and make sure CPU Module is enabled
4. At the top middle of the Profiler enabled "Deep Profile"
5. Enter the Play Mode
6. Select a frame in the CPU Module frame chart
Expected results: In the Module details panel GC Alloc is 0 B
Actual results: In the Module details panel GC Alloc is 80 B
Reproducible with: 7.5.3 (2019.4.21f1), 10.3.1 (2020.2.6f1), 11.0.0 (2021.1.0b8), 12.0.0 (2021.2.0a6)
Notes:
- In the Build, the GC Alloc is 48 B from Motion Blur
- Enabling Motion Blur in the HDRP does not increase GC Alloc
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Frame Debugger's Hierarchy is not navigable when connecting it to the project built with the Volumetric Fog
- The number of SetPass Calls is increasing when attaching the Frame Debugger to the Player
- Scrollbar briefly appears in the Package Manager during installation process even when the package list is too short to require scrolling
- Script resets to use the previous Skybox color when saving the Scene changes
- [2D] Sprite Library Editor window throws NullReferenceException error when entering Play Mode with Game View maximised
Resolution Note (fix version 12.0.0):
Fixed in 2021.2.0a10