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Fixed in 12.0.0



Found in [Package]


Issue ID




[URP] GC Alloc increases when Motion Blur Override is enabled with intensity set above 0

Package: Scriptable Render Pipeline Universal


How to reproduce:
1. Open the attached "1314613_Repro" project
2. Open the Scene "SampleScene"
3. Open the Profile (Window->Analysis->Profiler) and make sure CPU Module is enabled
4. At the top middle of the Profiler enabled "Deep Profile"
5. Enter the Play Mode
6. Select a frame in the CPU Module frame chart

Expected results: In the Module details panel GC Alloc is 0 B
Actual results: In the Module details panel GC Alloc is 80 B

Reproducible with: 7.5.3 (2019.4.21f1), 10.3.1 (2020.2.6f1), 11.0.0 (2021.1.0b8), 12.0.0 (2021.2.0a6)

- In the Build, the GC Alloc is 48 B from Motion Blur
- Enabling Motion Blur in the HDRP does not increase GC Alloc

  1. Resolution Note (fix version 12.0.0):

    Fixed in 2021.2.0a10

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