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BC6H Cubemap.GetPixels return garbage data.
Description: Since 5.5, Cubemaps baked by Reflection Probes are not readable with GetPixels/SetPixels operations anymore. They were... Read more
Selecting objects by dragging a selection box in the Scene Window does n...
Steps to reproduce: 1. Download and open the attached project 2. Look at the Scene Window 3. Drag a box around the GameObjects to s... Read more
Missing shader warning in the Inspector
To reproduce: 1. Open attached project; 2. Reimport both shaders; 3. Click on the warning in Console; Expected result: Clicking ... Read more
If the Physics Debug view is enabled and Gizmos are enabled in the Game ...
How to reproduce: 1. Open attached project 2. Open scene BoxColliders.unity 3. Enable the Physics Debug View - Make sure the Draw ... Read more
CommandBuffer fails to copy the Point Lights' ShadowMaps into a RenderTe...
Reproduction steps: 1. Open the attached project "CopyPointShadowCubemap.zip"; 2. Open the "Default.unity" scene; 3. Select the Poin... Read more
[Android] SpriteRenderer with custom shader does not reflect light
Steps to reproduce: 1) Download attached project 'Bug.zip' and open in Unity 2) Open scene 'test' 3) In Hierarchy, increase Range of... Read more
Color Picker works oddly when using Windows Basic Theme
How to reproduce: 1. Make sure Windows Basic Theme is selected 2. Open attached project "865344-repro.zip" 3. Try to change Materia... Read more
Disabling multitouch while more than one finger is on screen, multitouch...
Reproduction steps: 1) Open user's attached project 2) Build and run "Entry" scene on any Android device 3) Touch screen with 3 - 4 ... Read more
'adb.exe forward' is executed despite build platform set to Standandalon...
In Edit > Preferences > External tools I have my Android SDK + JDK both set to valid locations, which means Unity is able to run adb... Read more
Collider.ClosestPoint & ComputePenetration return incorrect result when ...
Reproduction steps: 1. Open the attached project 2. Select the Cube game object in the hierarchy 3. Under the "BoxCollider" componen... Read more
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