Search Issue Tracker
Fixed
Votes
1
Found in [Package]
1.14.2
Issue ID
ADDR-1793
Regression
Yes
Building IL2CPP build fails with the Localization package 0.10.0 with custom metadata in a string table entry
Reproduction steps:
1. Open user attached Project
2. Open Assets\\Scenes\\SampleScene
3. Build the game using IL2CPP backend
Expected result: The build completes successfully
Actual result: The build fails with a LiveLink error
Reproducible with: 1.14.2 (2020.2.4f1), 1.15.1 (2020.2.4f1), 1.16.16 (2020.2.4f1, 2021.1.0b6, 2021.2.0a4)
Not reproducible with: 1.13.1 (2019.4.20f1, 2020.2.4f1)
Comments (1)
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Foldout arrow indent is misaligned in the Inspector when used in Custom Type
- [Android] The Player screen turns black when playing a video under certain conditions
- Search window icons at the bottom are cut off when Search window is resized vertically
- "Try something else?" text label is cut off when searching for a long text in the Search window
- Rendering Debugger window sections do not have a minimum width set when resizing with the slider in the middle of the window
ProgTomaszJuszczak
Mar 06, 2021 13:18
This still happens on 2020.2.7f1 with Addressables 1.17.6-preview and ScritablePipeline 1.16.1.
https://forum.unity.com/threads/link-xml-file-missing-assembly-full-name-after-addressable-build.1039894/