Search Issue Tracker

Fixed in 1.17.13

Votes

1

Found in [Package]

1.14.2

Issue ID

ADDR-1793

Regression

Yes

Building IL2CPP build fails with the Localization package 0.10.0 with custom metadata in a string table entry

Package: Build Pipeline - Addressables

-

Reproduction steps:
1. Open user attached Project
2. Open Assets\\Scenes\\SampleScene
3. Build the game using IL2CPP backend

Expected result: The build completes successfully
Actual result: The build fails with a LiveLink error

Reproducible with: 1.14.2 (2020.2.4f1), 1.15.1 (2020.2.4f1), 1.16.16 (2020.2.4f1, 2021.1.0b6, 2021.2.0a4)
Not reproducible with: 1.13.1 (2019.4.20f1, 2020.2.4f1)

Comments (1)

  1. 79491ac73e8e280013a924126f8ccdf8?d=mm

    ProgTomaszJuszczak

    Mar 06, 2021 13:18

    This still happens on 2020.2.7f1 with Addressables 1.17.6-preview and ScritablePipeline 1.16.1.

    https://forum.unity.com/threads/link-xml-file-missing-assembly-full-name-after-addressable-build.1039894/

Add comment

Log in to post comment

All about bugs

View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.