Search Issue Tracker
Fixed
Votes
1
Found in [Package]
1.14.2
Issue ID
ADDR-1793
Regression
Yes
Building IL2CPP build fails with the Localization package 0.10.0 with custom metadata in a string table entry
Reproduction steps:
1. Open user attached Project
2. Open Assets\\Scenes\\SampleScene
3. Build the game using IL2CPP backend
Expected result: The build completes successfully
Actual result: The build fails with a LiveLink error
Reproducible with: 1.14.2 (2020.2.4f1), 1.15.1 (2020.2.4f1), 1.16.16 (2020.2.4f1, 2021.1.0b6, 2021.2.0a4)
Not reproducible with: 1.13.1 (2019.4.20f1, 2020.2.4f1)
Comments (1)
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- AssetBundles fail to load when running in Built Players for Mobile Devices
- UI elements with text gets bigger and grey when Player window is moved to another screen with different resolution
- System name accepts multiline text but crops it on confirmation, duplicates input, and shrinks the field when empty
- UI element scale and position are wrong in project build when DRS is changed with HDR and Software Dynamic Resolution enabled
- White lighting artifact when a point light with a small emission range and "Hard Shadows" touches an object while a directional light with "Soft Shadows" and another point light are present
ProgTomaszJuszczak
Mar 06, 2021 13:18
This still happens on 2020.2.7f1 with Addressables 1.17.6-preview and ScritablePipeline 1.16.1.
https://forum.unity.com/threads/link-xml-file-missing-assembly-full-name-after-addressable-build.1039894/