Search Issue Tracker
Unity incorrectly compares two values when the comparison method is writ...
How to reproduce:1. Open the attached Unity project "fsharp-unity-test.zip".2. Press "Play".3. Check the results in the Console Wind... Read more
[iOS] Player crashes at ActivateAwakeRecursivelyInternal() when loading ...
To reproduce:1. Open user's attached project2. Make sure that "bootstrap" scene is opened3. In the menu bar, click Build -> iOS P... Read more
'Selection Outline' causing scene view to look completely different comp...
Steps to reproduce:1. Open QA attached project2. Compare scene view to game view while toggling 'Selection Outline' (Scene view ->... Read more
GameObject is affected by animation curve when in Animation window it is...
Steps to reproduce #1:1. Download attached project and open "test" scene2. Select "Humaniod_NewRoot" GameObject3. Play animation in ... Read more
GL.MultMatrix replaces modelView instead of multiplying it
Reproduction steps:1. Open the attached project "shipbashing.zip";2. Open the MainScene;3. Enter a play mode;4. Observe the ship mod... Read more
PhysicsFixedUpdate has large performance spikes
Steps to reproduce:1. Download and open the attached project2. Enter Play mode Expected result: no performance spikes as the scene i... Read more
Inner ScrollView stops working when outer GUILayout.BeginScrollView vert...
Steps to reproduce:1. Open “BeginScrollView.zip” Unity project2. Open Tests->TestEditor in the toolbar3. Resize TestEditor window... Read more
"Unloading broken assembly" error message provides insufficient information
Steps to reproduce:1. Open attached project "UnloadingBrokenAssemblyError.zip"2. Upon launch you will see the "Unloading broken asse... Read more
System.Runtime.Serialization.Formatters needs to be included, when inclu...
Steps to reproduce:1. Open user attached project2. Try these three scenarios:1) Set System.Runtime.Serialization.Formatters to be in... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Unity CIL Linker fails on Player build when persistent listeners have "<" and ">" in their XML attribute names
- ”Lighting data asset ‘LightingData’ is incompatible with the current Unity version…” warnings are thrown when saving Indoors (URP) and Outdoors (URP) Scenes as Scene Templates
- [iOS] The screen blinks when transitioning from custom to Unity splash screen
- [macOS] ”Ignoring depth surface load action as it is memoryless” warnings are thrown when taking Game View Snapshot
- UI Builder Inspector scrolls back up when changes on an expanded but not fully displayed Inspector tab are saved