Search Issue Tracker
By Design
Votes
0
Found in
5.5.0f3
Issue ID
865750
Regression
No
Animation with property "IsActive" which has no transitions won't let "SetActive" to be changed in script
To reproduce:
1. Open attached project "AnimatorKeepsObjectActive.zip"
2. Open and play "testScene" scene.
3. Look at the console. Image was deactivated, but became active again. You can click left mouse button, to try to deactivate it again, but it will stay active.
4. Stop scene.
5. In Hierarchy find "canvas" -> "Container". Select "Container", open "Animator window" and delete "DisableImage" animation.
6. Open "Game window" and play the scene. Now image gets disabled by the script, as it should be.
Actual result: GameObject can't be disabled by a script, if there's Animator with animation which has GameObject.IsActive property of said GameObject. Even if animation is not connected by any transition.
Expected result: If animation is not connected by any transition, it should not effect objects.
Reproducible with: 5.3.6p7, 5.4.3p1, 5.5.0f3, 5.6.0b3
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- “Remove Unused Overrides” available on not loaded Scene and throws “ArgumentException: The scene is not loaded” warning
- Adaptive Probe Volume occlusion edge is calculated incorrectly when viewing probes near geometry edges
- Sampling a texture using an HLSL file throws shader errors and the code does not compile
- "Graphics.CopyTexture called with null source texture" error when Base Camera of an Overlay Camera is removed with DX11 Graphics API and Compatibility Mode enabled
- WebGL sends wrong value with large numbers when SendMessage function is used
Add comment