Search Issue Tracker
Duplicate
Votes
0
Found in
5.5.0f3
Issue ID
865602
Regression
Yes
Unity crashes when removing a Cloth component from a GameObject
Reproduction steps:
1. Open the "case_865602 - test" project in Unity
2. Open the "scene" scene
3. Select the cube in the hierarchy
4. Remove its cloth component
Result: Unity crashes during Unity::Cloth::SetUpSkinnedBuffers processes
Reproducible on 5.5.0f3, 5.5.0p3, 5.6.0b2
Not reproducible on: 5.4.4f1, 5.6.0b3
Tested on Windows 10.
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture Map Viewer shows "Loading..." text instead of indicating users that Baked Texture Maps are missing
- "Analyze Import Process" button misaligned in Import Activity window
- Text in “Baked Shadowmask” mode is difficult to read in Baked Lightmap Viewer when Editor theme is set to Light
- Mesh wireframe is difficult to see in Baked Lightmap Viewer window when texture opacity is maximized
- Informational text does not wrap and does not fit when the Viewer Window is opened by default
This is a duplicate of issue #845768