Search Issue Tracker
By Design
Votes
0
Found in
2023.1.9f1
2023.2.0b6
Issue ID
UUM-46968
Regression
No
Blend Tree Freeform Cartesian representation does not update consistently
Blend Tree Freeform Cartesian representation does not update consistently
- Extract link and drag into new Unity project
- Open Scene- 'Sample Scene'
- Open the animator window and double click the state Blend tree' to expand the view on layer 0
- Select the blend tree node in the expanded view mode
- Enter playmode
Expected result: The input display updates regularly showing an accurate view of the current cartesian input's values
Actual result: The display updates only when the user's mouse enters and exits a different GUI element
!Unity_NivDitbty0.gif|width=410,height=256![^BlendTreeUpdating.zip]
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [Android] Stage information is not logged when Log Shader Compilation is enabled
- [Vulkan] The memory allocation increases rapidly when there are multiple (three or more) Real-Time Reflection Probes in the Scene
- [macOS] Library folder of the opened project can be deleted which leads to the crash
- “Default Scene” dropdown field contains a spelling mistake “Default Builtin”
- Editor crashes on PPtr<Mesh> after adding Text Mesh and Cloth Components to the same GameObject
Resolution Note:
Playmode doesn't update UI because of perfromance cost