Search Issue Tracker
Won't Fix
Votes
4
Found in
2021.3.29f1
2022.3.8f1
2023.1.10f1
2023.2.0b7
2023.3.0a2
6000.0.0b11
Issue ID
UUM-46920
Regression
No
[Mobile] View from the phone’s camera is lagging when changing device orientation if using “WebCamTexture”
How to reproduce:
1. Build And Run the user’s attached “WebCamTexture-Camera-Feed-Bug-Report.zip” project on mobile device
2. Change the device orientation a few times and observe the app
Expected result: View is stable
Actual result: View is not stable
Reproducible with: 2021.3.29f1, 2022.3.8f1, 2023.1.10f1, 2023.2.0b7, 2023.3.0a2
Reproduced on:
VLNQA00494 - iPhone 14 Pro Max, 16.3.1 iOS
VLNQA00358 - iPhone 12, 14.1 iOS
VLNQA00310 - iPad Pro 12.9", 13.4.1 iOS
Samsung Galaxy A71 (user’s info)
Not reproduced on:
VLNQA00392 - iPad (9th generation), 15.0 iOS
Notes:
-reproducible with both Front and Rear cameras (rear occurred fewer times)
-restarting the app might be needed
-not reproducible after opening Control Center
Comments (2)
-
makaka-org
Feb 11, 2026 01:42
I didn't observe the bug during the last tests with Unity 6000.3.7.
-
makaka-org
Aug 23, 2023 13:01
Reproduced also on:
- Unity 2021.3.21, 2022.3.0, 2022.3.7, Unity 2023.2a17
- Platforms: iOS 16.6 with iPhone XS Max, Samsung Galaxy A71Original bug description and workaround: https://forum.unity.com/threads/camera-feed-on-background-mobile-camera-stream-unity-asset-device-camera.1443007/#post-9244170
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS
Resolution Note:
Thank you for reporting a bug to Unity.
We have reviewed the issue carefully, and in this case, the team is unable to prioritize fixing this bug. There are a number of reasons we make this decision, including the impact and severity of the issue across our user and customer base, and the possibility that future plans may solve the problem in a different way, or that a workaround for the bug may be available.
Today we will be closing this case. Thank you again for taking the time to report this issue, and please let us know if there is anything else that changes the impact or severity of this issue.
Resolution Note:
Thank you for reporting a bug to Unity.
We have reviewed the issue carefully, and in this case, the team is unable to prioritize fixing this bug. There are a number of reasons we make this decision, including the impact and severity of the issue across our user and customer base, and the possibility that future plans may solve the problem in a different way, or that a workaround for the bug may be available.
Today we will be closing this case. Thank you again for taking the time to report this issue, and please let us know if there is anything else that changes the impact or severity of this issue.