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By Design
Votes
0
Found in
2021.3.29f1
2022.3.7f1
2023.1.9f1
2023.2.0b7
2023.3.0a2
Issue ID
UUM-46928
Regression
No
When creating a Tree in HDRP & URP it's created with materials that do not work in these Render Pipelines
How to reproduce:
1. Create a 3D (URP) or (HDRP) project
2. Right-click in Hierarchy and select 3D Object > Tree
3. Observe the created GameObjects Materials
Expected result: The materials are rendering for the current Render Pipeline
Actual result: Hidden/Nature/Tree Creator Bark Optimized Materials are pink and are not rendering correctly
Reproducible with: 2021.3.29f1, 2022.3.7f1, 2023.1.9f1, 2023.2.0b7, 2023.3.0a2
Reproduced on: Windows 11, macOS Ventura
Render pipelines: HDRP and URP, does not reproduce with Core RP
Comments (1)
-
Fangh
Oct 09, 2025 17:26
On the URP documentaiton it states
"
SpeedTree ShadersThe Universal Render Pipeline uses the SpeedTree system for tree Shaders. To read more about that, read the SpeedTree documentation in the Unity main manual.
When you use SpeedTree Shaders in URP, keep the following in mind:
There is no Global Illumination on trees in URP.
Trees cannot receive shadows in URP.
In URP, you can configure whether lights should be per vertex of per pixel in the URP Asset.
"
So why is it still using a built-in shader by default ?
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Resolution Note:
Thank you for bringing this issue to our attention. Tree creator was never supported in HDRP and URP and therefore, this is by design.