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0
votes
By Design

Lights set on Auto do not render properly

Shadows/Lights

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Nov 23, 2016

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Version/s: 5.3.3f1

Lights that are set on "Auto" do not render properly. Simple workaround is to set Render Mode to "Important". Note: This applies to... Read more

0
votes
Won't Fix

NetworkConnection.SendWriter overrides previous messages when Server and...

Networking

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Nov 23, 2016

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Version/s: 5.4.0f3

Reproduction steps: 1. Open attached project "NetworkSendWriter" 2. Open "Test" scene 3. Hit Play Expected result: Client receives ... Read more

0
votes
Not Reproducible

Unity crashes when mono tries to access something from Jit table

Scripting

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Nov 23, 2016

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Version/s: 5.4.3f1

Unity crashes when mono tries to access something from Jit table. Note: I've attached callstack retrieved from Unity.DMP (file atta... Read more

0
votes
Won't Fix

When the program "PLAYS.TV" is turned on, the built game crashes after c...

Windows

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Nov 23, 2016

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Version/s: 5.4.3f1

Reproduction steps: 1. Open the program "AMD Gaming Evolved" and especially "PLAYS.TV" program; 2. Create the new project; 3. Save t... Read more

0
votes
Fixed

[Occlusion]Editor crashes when baking occlusion in a scene with a small ...

Camera

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Nov 23, 2016

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Version/s: 5.5.0f1

Steps to reproduce: 1. Download and open the attached project 2. Open scene Assets/1-Comparison Scene/"Scene" 3. Activate Gameobject... Read more

0
votes
Fixed

[Crash] GetAutomaticFormat("Tizen") causes TextureImporter::FormatAndUsa...

Graphics - General

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Nov 22, 2016

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Version/s: 5.5.0f1

Steps to reproduce: 1. Open the project 2. In the menu, click BugReport -> GetAutomaticFormat(Tizen) 3. Observe the crash Reproduci... Read more

0
votes
Fixed

[Auto] Changing Directional Mode Not Triggering Baking When Only Precomp...

Progressive Lightmapper

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Nov 22, 2016

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Version/s: 5.6.0a5

Changing Directional Mode in General GI does not trigger baking with auto mode when only precomputed realtime GI is enabled. It work... Read more

1
votes
By Design

Rotation error of thumb when retargeted for Mecanim humanoid

Animation

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Nov 22, 2016

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Version/s: 5.3.6p8

To reproduce: 1. Open attached project 2. Open the ThumbIssue scene. 3. Press play. 4. Look closely at the hands of the two charact... Read more

0
votes
Fixed

[Graphics] Material.SetBuffer does not have an "int nameID" override method

Graphics - General

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Nov 22, 2016

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Version/s: 5.5.0f1

Material.SetBuffer does not have an "int nameID" override method in 5.5. All other Set methods of Material such as SetInt and SetFlo... Read more

7
votes
Not Reproducible

Memory leak in video player component

Video

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Nov 22, 2016

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Version/s: 5.6.0a2

To reproduce: 1. Open attached project 2. Play the cinema scene Notice that the editor's memory usage starts increasing until it cr... Read more

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