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Votes

0

Found in

2017.2.0f3

Issue ID

977343

Regression

No

[Standalone] Wrong collision points with collider2D inside Canvas

Physics2D

-

How to reproduce:
1. Open the "CanvasColliderRepro" project
2. Open the "Hard" scene
3. Press Play
4. Input 200 and press "Apply", notice that the collider hits another collider (text changes)
5. Build & Run the project
6. Input 200 and press "Apply", notice, that the collider doesn't hit another collider (text doesn't change)

Expected result: The collisions should work the same in Standalone as in Editor.
Actual result: The collision points in Standalone are wrong.

Reproducible with: 2018.1.0b1, 2017.3.0f3, 2017.2.1p1, 2017.1.2p4, 5.6.5f1.

Notes:
The input field inputs the Y size of the box collider on the spaceship.
If the box collider Y size of the spaceship is bigger than 235, the collider hits another collider, but in the wrong location (in standalone build).
Tested with Windows Standalone.

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