Search Issue Tracker
By Design
Votes
0
Found in
2017.2.0f3
Issue ID
977343
Regression
No
[Standalone] Wrong collision points with collider2D inside Canvas
How to reproduce:
1. Open the "CanvasColliderRepro" project
2. Open the "Hard" scene
3. Press Play
4. Input 200 and press "Apply", notice that the collider hits another collider (text changes)
5. Build & Run the project
6. Input 200 and press "Apply", notice, that the collider doesn't hit another collider (text doesn't change)
Expected result: The collisions should work the same in Standalone as in Editor.
Actual result: The collision points in Standalone are wrong.
Reproducible with: 2018.1.0b1, 2017.3.0f3, 2017.2.1p1, 2017.1.2p4, 5.6.5f1.
Notes:
The input field inputs the Y size of the box collider on the spaceship.
If the box collider Y size of the spaceship is bigger than 235, the collider hits another collider, but in the wrong location (in standalone build).
Tested with Windows Standalone.
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- "Shader warning in 'Hidden/Light2D': implicit truncation of vector type" is thrown when building Universal 2D template
- AI Assistant breaks compilation of packages using System.Runtime.CompilerServices.Unsafe via auto-referencing
- Unity Hub checks the "Documentation" module by default on the 6.4 and 6.5 streams despite that it was unchecked with the previous installs
- Shortcut that toggles between Dopesheet and Curves Views in the Animation Window's Timeline is mislabed
- Property List Items Overlap onto the Property List's top edge when scrolling through a long Property List
Add comment