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Postponed means that the issue was either a feature request or something that requires major refactoring on our side. Since that makes the issue not actionable in the close future we choose to close it as Postponed and add it on our internal roadmaps and technical debt pages instead.

Postponed

Votes

0

Found in

2017.3.0f2

Issue ID

977455

Regression

No

[SpriteRenderer] Illumination does not work on Sprite Renderer on WebGL/Mobile platforms or in playmode

2D

-

How to reproduce:
1. Open the user attached project, switch platform to Android(or iOS and WebGL)
2. Open "TestScene1" and observe the Sprite Renderer with "Test Material" attached (see that Illumination is not working)
3. Create a Cube or any other 3D Object and assign "TestMaterial" and "HDR1" texture and see that Illumination is working

Expected result: Both Sprite Renderer and Mesh Renderer should display same results (both should be Illuminated)
Actual result: Illumination does not work with Sprite Renderer

Reproducible with - 2017.2.2p2, 2017.3.2f1, 2018.1.0b12, 2018.2.0a6

Notes - On Standalone when entering playmode, Illumination on Sprite Renderer also stops working

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