Search Issue Tracker
Cannot exit Timeline Preview Mode on a combination of Activation Track a...
Steps to repro:1. Open original project "TimelineCantExitPreviewActiveSignal.zip"2. Click Director and look at the Timeline tab3. Cl... Read more
[XR][Oculus GO][Oculus Quest] built-in shader is causing right eye to fl...
To reproduce:1. Open attached project "OculusGlassShaderBug.zip" (or any project containing objects with material that user Unity's ... Read more
[Animation] Track frames zoom in to max upon resizing Animation window
Animation track frames zoom in to max upon resizing Animation window. Steps to reproduce:1. Create a new project.2. Go to > Windo... Read more
[Scripting] "ArgumentException: Object at index 0 is null" exception is ...
"ArgumentException: Object at index 0 is null" exception is thrown on deleting the script from Visual Studio. Steps to repro:1. Open... Read more
Mesh of the Particle Mesh Emitter could not be set during runtime in builds
How to reproduce:1. Open attached project "UnityBugMeshParticleEmitter.zip"2. Build PC, Mac & Linux Standalone build3. Open the ... Read more
Crash on Terrain::OnTerrainChanged when copying TerrainData Asset on OnT...
How to reproduce:1. Open the "OnTerrainChanged.zip" project2. Add new Terrain to the Scene3. Attach "TerrainCopier.cs" script to the... Read more
Cannot remove Cloth Self-Collision and Inter-Collision when they are app...
How to reproduce:1. Open "SampleScene" Scene in the attached "case_1153027.zip" Unity project2. In the Hierarchy tab, select the Gam... Read more
CollectObjectHierarchyWithHideFlagFilter crash when creating a Prefab va...
Steps to reproduce:1. Open User-supplied project2. Go to Assets -> Resources -> Prefabs3. Select the "Player1" Prefab/ make a ... Read more
First time entering playmode extremely slow when project contains many S...
Steps to repro:1. Open attached project2. Enter Play Mode Expected result: Editor takes 1-2 seconds to enter Play Mode (like in 2018... Read more
New animations does not show up when reinporting .fbx file
Steps to repro:1. Create a new project2. Import Cube.fbx (attached)3. Notice that it has one "UP" animation4. Overwrite Cube.fbx wit... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [iOS] [Android] External library generics fail during IL2CPP build
- Animator State’s Multiplier field shows a Parameter that no longer exists when the Parameter was assigned and then deleted
- Shadows disappear and come back after couple frames when using OnDemand Shadows and OnDemand Reflection
- “Delete Selected Items” is still active in the menu when Label is not selected in New Sprite Library Asset window
- "View Generated Shader" button in Shader Graph Asset is not aligned with other buttons