Search Issue Tracker
Fixed in 2020.2.X
Fixed in 2020.1.X
Votes
0
Found in
2018.4.0a1
2019.1.0a1
2019.1.0f2
2019.2.0a1
2019.3.0a1
Issue ID
1152858
Regression
No
Crash on Terrain::OnTerrainChanged when copying TerrainData Asset on OnTerrainChanged()
How to reproduce:
1. Open the "OnTerrainChanged.zip" project
2. Add new Terrain to the Scene
3. Attach "TerrainCopier.cs" script to the Terrain
4. Make some changes to the Terrain
Actual result: Unity crashes.
Reproducible with: 2019.3.0a2, 2019.2.0b2, 2019.1.2f1, 2018.4.0f1.
Notes:
The crash happens on line "AssetDatabase.CopyAsset("Assets/Resources/TerrainData/" + td.name, "Assets/Resources/TerrainData/" + td.name + " 1");" TerrainCopier.cs:15.
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS
Add comment